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Saboteur Assemblies

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Spell Level 1 | 2 | 3 | 4 | 5 | 6

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

1st-Level Saboteur Traps
Formula Name Comp. Description Source
Alarm
Wards an area for 2 hours/level. ARG
Burning Hands
1d4/level fire damage (max 5d4). PRG:CRB
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. CRB
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. CRB
Confusion, Lesser
One creature is confused for 1 round. PRG:CRB
Corrosive Touch
Touch attack deals 1d4 acid/level. UM
Discerning Trap Extension

Trap placed in same space has specific triggering conditions.
AG:PI
Ear-Piercing Scream
Deal sonic damage and daze target. UM
Expeditious Excavation
Moves 5-ft. cubes of earth. PRG:APG
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. PRG:CRB
Flare Burst
As flare, but on all creatures within 10 ft. PRG:APG
Glue Seal
Makes one 5-ft. square or one object sticky. ACG
Grease
Makes 10-ft. square or one object slippery. CRB
Hideous Laughter
Subject loses actions for 1 round/ level. PRG:CRB
Invisibility Alarm
As alarm, but reacting only to invisible creatures. PRG:ACG
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5). PRG:CRB
Memory Lapse
Subject forgets events back to last turn. PRG:APG
Obscuring Mist
Fog surrounds you. PRG:CRB
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Ray of Sickening
Ray makes the subject sickened. UM
Reduce Person
Humanoid creature halves in size. PRG:CRB
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). CRB
Shrapnel Burst

Jagged shards deal 1d4/level.
AG:PI
Silent Image
Creates minor illusion of your design. CRB
Sleep
Puts 4 HD of creatures into magical slumber. PRG:CRB
Stumble Gap F Small hole trips creatures. PRG:APG
Thunderstomp
Trip one creature within range. PRG:ACG
Touch of Combustion
Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PRG:ARG
Touch of Gracelessness
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG

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2nd-Level Saboteur Traps
Formula Name Comp. Description Source
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PRG:CRB
Aggressive Thundercloud
Flying storm cloud deals 3d6 electricity damage. ACG
Blindness/Deafness
Makes subject blind or deaf. CRB
Create Pit F Creates an extradimensional pit. PRG:APG
Darkness
20-ft. radius of supernatural shadow. CRB
Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Dead Weight

Dense ball of metal weighs target down.
AG:PI
Dust of Twilight
Black particles extinguish light sources. APG
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PRG:CRB
Fog Cloud
Fog obscures vision. CRB
Frost Fall
The area is covered in a chilling frost. UC
Ghoul Touch
Paralyzes one subject, which exudes stench that makes those nearby sickened. PRG:CRB
Glitterdust
Blinds creatures, outlines invisible creatures. CRB
Haunting Mists
Creatures are shaken and take Wis damage. UM
Hold Person
Paralyzes one humanoid for 1 round/level. PRG:CRB
Hypnotic Pattern
Fascinates (2d4 + level) HD of creatures. CRB
Minor Image
As silent image, plus some sound. CRB
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PRG:ACG
Pulling Chains

Strong chains pull creatures within 20 ft. towards a center point.
AG:PI
Scare
Panics creatures of less than 6 HD. CRB
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PRG:CRB
Shadow Anchor   Target needs to make a bull rush to move more than 5 feet away from his current square. ARG
Shatter
Sonic energy damages objects or crystalline creatures. PRG:CRB
Silence
Negates sound in 20-ft. radius. CRB
Spontaneous Immolation
Target takes 3d6 points of fire damage and catches on fire. PRG:UC
Sound Burst
Deals 1d8 sonic damage and may stun subjects. CRB
Stealth Trap Extension

Trap placed in same space is harder to detect and disarm.
AG:PI
Stone Call
2d6 damage to all creatures in area. PRG:APG
Stricken Heart
Touch attack deals 3d6 damage and staggers target. ACG
Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze
Illusory fog obscures vision. ACG
Unshakable Chill
Target is afflicted with severe cold. PRG:UM
Web
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB

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3rd-Level Saboteur Traps
Formula Name Comp. Description Source
Air Geyser
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PRG:ACG
Aqueous Orb
Creates rolling sphere of water. PRG:APG
Ash Storm
Hamper vision and movement. PRG:UM
Binding Chains

Chains pin or entangle a creature.
AG:PI
Combustion

Target object or creature burns, taking 4d4 fire damage each round.
AG:PI
Confusion
Subjects behave oddly for 1 round/level. PRG:CRB
Daylight
60-ft. radius of bright light. CRB
Deep Slumber
Puts 10 HD of creatures to sleep. PRG:CRB
Deeper Darkness
Object sheds supernatural shadow in 60-ft. radius. CRB
Dispel Magic
Cancels one magical spell or effect. CRB
Fear
Subjects within cone flee for 1 round/level. CRB
Fireball
1d6 damage per level, 20-ft. radius. PRG:CRB
Force Punch
Target takes force damage and is pushed away. PRG:UM
Howling Agony
Screaming pain limits the target's actions. UM
Lightning Bolt
Electricity deals 1d6/level damage. CRB
Loathsome Veil
Nauseate and/or sicken weak creatures. UM
Major Image
As silent image, plus sound, smell, and thermal effects. CRB
Needle Storm

Burst of needles deals 1d8/2 levels, bleeds foes struck.
AG:PI
Observation Trap Extension

Trap placed in same space creatures a scrying sensor when triggered.
AG:PI
Pain Strike
Inflicts 1d6 nonlethal damage 1 round/level. APG
Pellet Blast M Creates an explosion of conjured metal pellets. PRG:UC
Ray of Exhaustion
Ray makes subject exhausted. CRB
Sleet Storm
Hampers vision and movement. CRB
Slow
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
Spiked Pit
As create pit, but filled with spikes. PRG:APG
Stinking Cloud
Nauseating vapors, 1 round/level. CRB
Thunderstomp, Greater
Trip multiple creatures within range. PRG:ACG
Wind Wall
Deflects arrows, smaller creatures, and gases. PRG:CRB

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4th-Level Saboteur Traps
Formula Name Comp. Description Source
Acid Pit F Creates a pit with a layer of acid on the bottom. PRG:APG
Aggressive Thundercloud, Greater
Flying storm cloud deals 6d6 electricity damage. ACG
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CRB
Black Tentacles
Tentacles grapple all creatures within a 20-ft. spread. CRB
Confuse Constructs

Constructs behave oddly or go berserk.
AG:PI
Contagion
Infects subject with chosen disease. PRG:CRB
Creeping Ice
Sheet of ice slowly spreads outward on a horizontal surface. ACG
Daze, Mass
As daze, but affecting multiple creatures. PRG:UM
Dimensional Anchor
Bars extradimensional movement. PRG:CRB
Enervation
Subject gains 1d4 negative levels. CRB
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. PRG:ACG
Hold Monster
As hold person, but any creature. PRG:CRB
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across. CRB
Impact

Conjure one ball metal ball/4 levels to damage and push foes.
AG:PI
Obsidian Flow
Converts the surface of the ground into molten glass. PRG:UC
Phantasmal Killer
Fearsome illusion kills subject or deals 3d6 damage. CRB
Rainbow Pattern
Lights fascinate 24 HD of creatures. CRB
Resilient Sphere
Force globe protects but traps one subject. PRG:CRB
Shout
Deafens all within cone and deals 5d6 sonic damage. PRG:CRB
Solid Fog
Blocks vision and slows movement. CRB
Spellcrash, Lesser
Target loses a 3rd-level prepared spell or spell slot. PRG:ACG
Teleporting Trap Extension

Trap placed in same space lets you teleport to it when triggered.
AG:PI
True Form
Removes polymorph effects. PRG:APG
Volcanic Storm
Hot rocks deal 5d6 damage. PRG:UM
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PRG:CRB

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5th-Level Saboteur Traps
Formula Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Baleful Polymorph
Turns subject into harmless animal. PRG:CRB
Cloudkill
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB
Cone of Cold
1d6/level cold damage. CRB
Dismissal
Forces a creature to return to its native plane. PRG:CRB
Dispel Magic, Greater
As dispel magic, but can affect multiple targets. CRB
Feeblemind
Subject's Int and Cha drop to 1. PRG:CRB
Hungry Pit
As create pit, but dealing 4d6 damage to those in it as it closes. PRG:APG
Icy Prison
Thick ice holds and damages the target. UM
Iron Maiden

Large iron maiden traps creature within.
AG:PI
Pain Strike, Mass
As pain strike, but affects multiple creatures. APG
Persistent Image
As major image, but no concentration required. CRB
Phantasmal Web
Catches subjects in illusory web. APG
Sprawling Trap Extension

Trap placed in same space has larger trigger area.
AG:PI
Suffocation
Target quickly suffocates to death. APG
Waves of Fatigue
Several targets become fatigued. CRB

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6th-Level Saboteur Traps
Spell Name Comp. Description Source
Acid Fog
Fog deals acid damage. CRB
Antimagic Field
Negates magic within 10 ft. PRG:CRB
Banshee Blast
Cone deals 1d4 per level and panics creatures. ACG
Bladed Ground

Spiky ground deals 1d6/level, slows movement of creatures.
AG:PI
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PRG:ARG
Circle of Death M Kills 1d4/level HD of creatures. CRB
Curse, Major
As bestow curse, but harder to remove. PRG:UM
Disintegrate
Reduces one creature or object to dust. PRG:CRB
Flesh to Stone
Turns subject creature into statue. PRG:CRB
Forcecage M Cube or cage of force imprisons all inside. PRG:CRB
Freezing Sphere
Freezes water or deals cold damage. CRB
Resetting Trap Exension
M
Trap placed in same space can trigger multiple times.
AG:PI

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