As a nightblade gains experience, she learns a number of techniques and powers that enhance her combat skill and shadow magic. Starting at 3rd level, a nightblade gains one nightblade art. She gains an additional nightblade art for every three levels of nightblade attained after 3rd level. A nightblade cannot select a particular art more than once. If a nightblade art calls for a saving throw, the DC is equal to 10 + 1/2 the nightblade’s level + her Charisma modifier. A nightblade can choose from any of the following nightblade arts or from any of the arts listed for her chosen path.
Nightblade Arts - Ascension Games, LLC | |||
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Nightblade Art | Prerequisites | Benefits | Source |
Beckoning Shadows (Su) | Nightblade 15 | Use shadow shift to forcibly teleport another creature. | PS |
Casting Art (Ex) | — | Gain a metamagic feat as a bonus feat. | PS |
Combat Art (Ex) | — | Gain a combat feat as a bonus feat. | PS |
Dark Resurgence (Su) | Nightblade 6 | Regain all of your shadow surges as free action once per day. | PS |
Disguising Veil (Sp) | — | Use disguise self as a spell-like ability for 1 minute per nightblade level each day. | PS |
Dusk Strike (Su) | Nightblade 9 | Expend a shadow surge as a swift action to strike against target's touch AC. | PS |
Fall of Night (Su) | Nightblade 15 | Expend a shadow surge upon confirming a critical hit to blind, stagger, or exhaust. | PS |
Flexible Art (Ex) | Nightblade 12 | Gain a bonus feat. | PS |
Focused Cast (Su) | — | Expend a shadow surge to take 10 on a concentration check. | PS |
Hidden Stride (Ex) | — | Increased miss chance while in dim light, move at full speed while making Stealth checks without penalty. | PS |
Mystic Shade (Su) | — | Expend a shadow surge to roll twice on a Use Magic Device check. | PS |
Penumbral Aegis (Ex) | Nightblade 12 | Add your Charisma modifier to your touch AC (minimum +0). | PS |
Shadow Cache (Sp) | Nightblade 9 | Create a cache on the Plane of Shadow to hold your belongings, as secret chest. | PS |
Shadow Form (Sp) | Nightblade 9 | Turn into a natural shadow, as shadow form, for 1 minute per two nightblade levels each day. | PS |
Shadow Motion (Su) | — | Expend a shadow surge to roll twice on an Acrobatics, Climb, or Swim check. | PS |
Shadow Run (Sp) | Nightblade 6 | Expend a shadow surge to gain the benefits of feather step and resistance against attempts to bull rush, trip, or move you. | PS |
Shadow Transference (Su) | Nightblade 9 | Expend a shadow surge as standard action to change the target of an ongoing shadow or darkness spell. | PS |
Shifting Focus (Su) | Nightblade 12 | Gain additional distance each day to use shadow shift, can teleport other willing creatures. | PS |
Void Sight (Sp) | Nightblade 15 | Once per day, grant nearby allies the benefits of eyes of the void and see invisibility. | PS |
Warp Strike (Su) | — | Expend a shadow surge as a swift action to extend the reach of melee attacks or reduce range penalties on range attacks. | PS |
Path of the Bloodied Chain | |||
Nightblade Art | Prerequisites | Benefits | Source |
Bloodied Chains (Su) | Nightblade 9 | Creatures within the area of your umbral shackles take bleed damage each round. | PS |
Dread Sense (Su) | Nightblade 12 | Gain blindsight 60 feet, but only against creatures suffering from fear effects. | PS |
Shroud of Chains (Sp) | Nightblade 15 | Expend two daily uses of umbral chains to have them emerge from your space and move with you. | PS |
Terrorizing Glare (Su) | — | Expend a shadow surge to roll twice on an Intimidation check. | PS |
Untold Horrors (Su) | — | Creatures within the area of your umbral shackles are deafened as long as they suffer from a fear effect. | PS |
Path of the Darkened Fortress | |||
Nightblade Art | Prerequisites | Benefits | Source |
Dark Enchantment (Su) | Nightblade 9 | Gain additional enchantment options for your shadow armament, can use shadow armament to enhance real weapons. | PS |
Improved Shadow Bond (Ex) | Nightblade 6 | Gain additional abilities for your shadow bond. | PS |
Piercing Armament (Su) | Nightblade 15 | Creatures that save against your shadow armament still take full damage for one round as if they failed the saving throw. | PS |
Shadow Equipment (Su) | — | Create quasi-real equipment out of shadowstuff. | PS |
Versatile Armament (Su) | — | Gain the ability to create two weapons at once or a ranged weapon with your shadow armament. | PS |
Path of the Eternal Night | |||
Nightblade Art | Prerequisites | Benefits | Source |
Corrupting Feast (Su) | Nightblade 15 | Gain the benefits of vampiric shadow shield as long as your corruption is active. | PS |
Grasp of Death (Su) | Nightblade 9 | Creatures take damage even after leaving the area of your corruption. | PS |
Grave Walker (Su) | Nightblade 12 | Treat corpses, dying creatures, and undead as areas of dim light to teleport with your shadow shift ability. | PS |
Shadow of Death (Su) | — | Gain a shadow surge when you successfully use your powered by death spell-like ability. | PS |
Vile Corruption (Su) | — | Creatures that fail their saving throw against your corruption are sickened. | PS |
Path of the Ravaging Void | |||
Nightblade Art | Prerequisites | Benefits | Source |
Destructive Shade (Su) | — | Damaging spells deal +1 point of damage per die rolled. | PS |
Empowered Elements (Su) | Nightblade 9 | Elemental shade can alter the energy type of stronger spells and effects. | PS |
Encroaching Darkness (Su) | — | Increase the range and size of your elemental shade. | PS |
Enter the Void (Su) | Nightblade 15 | Elemental shade has a dark void at its center, pulling creatures towards it and slowing them. | PS |
Exposing Void (Sp) | Nightblade 12 | Expend a shadow surge as a move action to make a creature vulnerable to a single energy type. | PS |
Path of the Twilight Veil | |||
Nightblade Art | Prerequisites | Benefits | Source |
Controlled Distortion (Su) | Nightblade 9 | Reroll a single result each round when applying the effects of your distorting shadows. | PS |
Irresistible Shade (Su) | Nightblade 15 | Expend three daily uses of distorting shadows to have it affect creatures normally immune to its effects. | PS |
Shade Inoculation (Su) | — | Designate a number of creatures up to your Charisma modifier as immune to your distorting shadows. | PS |
Shadow of Doubt (Su) | Nightblade 6 | Reduce creature's effective Hit Dice when determining the effects of your pattern spells and abilities. | PS |
Shrouded Casting (Su) | — | Expend a shadow surge when casting a spell to hide your casting. | PS |