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Shadow Agent

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Being able to remain unseen is a powerful tool in the hands of an assassin. With a mixture of arcane arts and lethal poisons, shadow agents can strike with swift and deadly precision, vanishing back into darkness when the job is complete.

Sneak Attack (Ex)

At 1st level, a shadow agent gains sneak attack, as the rogue ability of the same name. The extra damage dealt increases by +1d6 every six levels after 1st (max 4d6). If a shadow agent gets a sneak attack bonus from another source, the bonuses on damage stack. This ability replaces all of the daily uses of her path power.

A shadow agent does not gain the path power of her chosen path.

Poison Expertise (Ex)

At 1st level, a shadow agent cannot accidentally poison herself when applying poison to a weapon. She gains a bonus equal to 1/2 her shadow agent level on Craft (alchemy) checks.

This ability replaces the path technique gained at 1st level.

Swift Poisoning (Ex)

At 3rd level, a shadow agent can apply poison to a weapon as a move action. At 6th level, she can apply it as a swift action.

This ability replaces the nightblade art gained at 3rd level.

Uncanny Dodge (Ex)

At 4th level, the shadow agent gains uncanny dodge, as the rogue ability of the same name, using her shadow agent levels in place of her rogue levels.

If the shadow agent already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

Assassinate (Ex)

At 10th level, a shadow agent can kill foes that are unable to defend themselves. This functions as the slayer talent of the same name, with a DC equal to 10 + 1/2 the shadow agent's level + the shadow agent's Charisma modifier.

This ability replaces the path technique gained at 10th level.

Swift Assassination (Ex)

At 16th level, once per day, a shadow agent can use her assassinate ability against a foe without studying the foe beforehand. She must still sneak attack her foe using a melee weapon that deals damage.