Manipulation Study
Masters of manipulation can alter the very fabric of reality, crossing
great distances, distorting space, and even changing the flow of time to
their whims. Study Synergy: An archivist that studies manipulation gains the following ability when overloading a script.
Script Distortion (Su)
Whenever you overload a script, you gain a +2 bonus to your caster level to determine either the duration or range of the script for each manipulation runic charge expended. You choose which bonus each charge provides (either duration or range) when you overload the script. Study Abilities: You are a master of reality, able to bend time and space as you desire.
Celerity (Ex)
At 2nd level, you can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your archivist level.
Spatial Leap (Su)At 8th level, you can bend space around you to teleport short distances,
though this travel is imprecise. You can use this ability to teleport
up to 30 feet per archivist level per day as a standard action, either
in a single round or broken up across multiple spatial leaps. This
movement must be used in 10-foot increments and does not provoke an
attack of opportunity. However, when you arrive, you re-enter 1 square
off target, as per the rules for thrown splash weapons. If this would
place you in an occupied square, you instead arrive in the nearest safe
location. When you arrive, space is still distorted around you, granting
you concealment as the blur
spell for 1 round. You may bring other willing creatures with you, but
you must expend an equal amount of distance for each additional creature
brought with you. They likewise re-enter off target (roll location for
each creature) and are surrounded by spatial distortion for 1 round. Astral Lock (Sp)At 14th level, as a swift action you can prevent any extradimensional travel near you, as if you had a dimensional lock spell centered on your space that moves with you. This does not interfere with your own scripts. The astral lock lasts for 1 minute, and can be dismissed early as a standard action. You can use this ability once per day, plus an additional time per day at 20th level. Temporal Mastery (Su)
At 20th level, you become a master of both time and space. You stop
aging, cannot be magically aged, and no longer take penalties to your
ability scores for aging. Age bonuses still accrue, though you do not
die from old age and still physically appear as the age you were when
you gained this ability. Manipulation scripts you cast that move or teleport
always arrive exactly where you want them to with no chance of
appearing off-target (this benefit also applies to your spatial leap
ability). When you overload a manipulation script, it is automatically boosted by Enlarge Script without increasing its casting time. You can still apply a metascript feat you know to a script modified in this way.
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