Invocation Study
Students of invocation commune with the forces of nature, calling forth
elemental energy, primal forces, and natural disaster with a single
word.
Study Synergy: An archivist that studies invocation gains the following ability when overloading a script.
Ward of the Seasons (Su)
Whenever you overload a script, you can grant yourself or a willing creature within 30 feet energy resistance 5 against your choice of acid, cold, electricity, or fire damage for each invocation runic charge expended. This effect stacks for each charge used, and the resistance can be applied to a different energy type for each runic charge. For example, if using three invocation runic charges, you can apply three charges to fire damage to grant fire resistance 15, two to cold and one to acid to grant cold resistance 10 and acid resistance 5, or any other combination. The resistance lasts for 1 minute. While the effect stacks for each charge you use, multiple uses of this ability (from any source) do not stack; only the highest resistance applies.
Study Abilities: Your every step brings you closer to the natural world.
Nature Affinity (Ex)
At 2nd level, you have acclimated to harsh environments. Your need to eat and sleep is reduced as if wearing a ring of sustenance, and you are protected from extreme temperatures as if under the effects of an endure elements spell.
Natural Resilience (Ex)
World Walker (Su)
At 14th level, the elements grant you a new way to traverse the
world. Choose one of the following to gain. Once chosen, it cannot be
changed:
- Air: You gain a fly speed of 40 feet with average maneuverability.
At 18th level, it increases to 60 feet with good maneuverability.
- Earth: You gain a burrow speed of 30 feet and can breath normally while in the ground. At 18th level, you gain the earth glide universal monster ability.
- Fire: Your land speed increases by 20 feet, and you are no longer
slowed by difficult terrain. At 18th level, your speed increases by an
additional 20 feet.
- Water: You gain a swim speed of 30 feet, you take no penalties to attack rolls
or damage rolls for being underwater, and can breath underwater. At
18th level, your swim speed increases to 60 feet and you no longer take
damage or penalties for being deep underwater, such as pressure damage.
One With the World (Ex)
At 20th level, you become one with the forces of nature. You become immune to paralysis, sleep, and petrification, and gain tremorsense out to 30 feet. When you overload a script that deals acid,
cold, electricity, or fire damage, you may replace the script’s normal
damage with one of the other four energy types or split the script’s
damage, so that half is of its normal type and half is of a different
type. This does not change the script’s casting time.