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Hedge Witch Spells

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Hedge witch spells are divine in nature, but because of the way witchcraft works, many hedge witch spells are drawn from arcane spell lists. For spells that require a divine focus, a hedge witch uses her athame.

0-Level Hedge Witch Spells (Cantrips)
Spell Name Comp. Description Source
Alleviate 2   Ends a sickened condition for a target. PoP
Analyze fertility 3   Determines how fertile the target is and reveals any means to block conception. PoP
Bleed   Cause a stabilized creature to resume dying. PoP
Dancing lights   Creates torches or other lights. PoP
Daze   Humanoid creature of 4 HD or less loses next action. PoP
Depilatory 2   Removes hair and prevents its regrowth for 24 hours. PoP
Detect magic   Detects spells and magic items within range. PoP
Detect poison   Detects poison in one creature or object. PoP
Detect pregnancy 3   Determine if the target creature is carrying a natural or implanted young. PoP
Finger flame 1   Creates a small flame at the tip of finger which deals 1 point of damage. PoP
Ghost sound   Figment sounds. PoP
Guidance   +1 on one attack roll, saving throw, or skill check. PoP
Housewifery 3   As prestidigitation, but used for more practical purposes. PoP
Know direction   You discern north. PoP
Light   Object shines like a torch. PoP
Mending   Makes minor repairs on an object. PoP
Message   Whisper conversation at distance. PoP
Moment of darkness 1   Creates darkness in a 20-ft. radius for 1 round. PoP
Muscle spasm 2   Target suffers from twitching muscles for 1 round and potentially drops held items. PoP
Open/close   Opens or closes small or light things. PoP
Read magic   Read scrolls and spellbooks. PoP
Resistance   Subject gains +1 on saving throws. PoP
Settle stomach 2   Ends a nauseated condition for a target. PoP
Stabilize   Cause a dying creature to stabilize. PoP

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1st-Level Hedge Witch Spells
Spell Name Comp. Description Source
Bane   Enemies take -1 on attack rolls and saves against fear. PoP
Bless   Allies gain +1 on attack rolls and saves against fear. PoP
Block the seed 3   You cannot become pregnant, or impregnate anyone else, for 1 day/level. PoP
Call of the wild 1   Creates the frightening sound of howling wolves. PoP
Calm animals   Calms 2d4 + level HD of animals. PoP
Cause fear   One creature of 5 HD or less flees for 1d4 rounds. PoP
Charm animal   Makes one animal your friend. PoP
Charm person   Makes one person your friend. PoP
Comprehend languages   You understand all spoken and written languages. PoP
Cure light wounds   Cures 1d8 damage +1/level (max +5). PoP
Deathwatch   Reveals how near death subjects within 30 ft. are. PoP
Deceitful 2   Gain a +2 bonus to Bluff and Disguise checks. PoP
Detect blight 2   Detect the presence of disease in plants and plant creatures and further details about the blight. PoP
Detect chaos/evil/good/law   Reveals creatures, spells, or objects of selected alignment. PoP
Detect disease 2   Detect the presence of disease and further details about it. PoP
Detect undead   Reveals undead within 60 ft. PoP
Endure elements   Exist comfortably in hot or cold regions. PoP
Expeditious retreat   Your base speed increases by 30 ft. PoP
Faerie fire   Outlines subjects with light, canceling blur, concealment, and the like. PoP
Fireshape 1   Affects size of normal fires or extinguishes them. PoP
Healing stones 2   Three stones each remove 1 point of temporary ability damage when placed on a target creature's skin. PoP
Heartache 1   Subject remembers a lost loved one and is left shaken. PoP
Hide from animals   Animals can't perceive one subject/lvl. PoP
Hide from undead   Undead can't perceive one subject/lvl. PoP
Hypnotism   Fascinates 2d4 HD of creatures. PoP
Ice slick 3   Slippery sheet of ice causes creatures to slip and fall. PoP
Inflict light wounds   Touch deals 1d8 damage +1/level (max +5). PoP
Jump   Subject gets a bonus on Acrobatics checks. PoP
Land on your feet 2   Fall short distances with little or no damage. PoP
Magic fang   One natural weapon of subject creature gets +1 on attack and damage rolls. PoP
Magic mouth M Object speaks once when triggered. PoP
Obscure object   Masks object against scrying. PoP
Obscuring mist   Fog surrounds you. PoP
Pacifist 1   Subject will avoid combat and casting spells that cause damage. PoP
Pass without trace   One subject/level leaves no tracks. PoP
Pleasant dreams 2   Protects a creature from influenced dreams. PoP
Produce flame   1d6 damage +1/level, touch or thrown. PoP
Protection from chaos/evil/good/law   +2 to AC and saves, plus additional protection against selected alignment. PoP
Remove fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PoP
Shield   Invisible disc gives +4 to AC, blocks magic missiles. PoP
Silver tongue 2   Gain a +2 bonus to Diplomacy checks. PoP
Sleep   Puts 4 HD of creatures into magical slumber. PoP
Speak with animals   You can communicate with animals. PoP
Spirit guide 2   You gain a +1 divine bonus to skill checks for 1 hour. PoP
Summon nature's ally I   Summons creature to fight. PoP
Unseen servant   Invisible force obeys your commands. PoP

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2nd-Level Hedge Witch Spells
Spell Name Comp. Description Source
Analyze ancestry 2 M Learn a creature's genealogy, going back ten generations. PoP
Animal messenger   Sends a Tiny animal to a specific place. PoP
Augury MF Learns whether an action will be good or bad. PoP
Bleed no more 2   Target's open wounds clot and stop bleeding, preventing further bleed damage. PoP
Blindness/deafness   Makes subject blinded or deafened. PoP
Blur   Attacks miss subject 10% of the time. PoP
Calm emotions   Calms creatures, negating emotion effects. PoP
Cat's eyes 1   Gain low-light vision 60 feet. PoP
Comfort food 1   Food takes on special healing properties. PoP
Continual flame M Makes a permanent, heatless light. PoP
Cure moderate wounds   Cures 2d8 damage +1/level (max +10). PoP
Darkness   20-ft. radius of supernatural shadow. PoP
Darkvision   See 60 ft. in total darkness. PoP
Daze monster   Living creature of 6 HD or less loses its next action. PoP
Delay poison   Stops poison from harming subject for 1 hour/level. PoP
Delayed reaction 1   Subject's next action is delayed until after your next turn. PoP
Detect thoughts   Allows “listening” to surface thoughts. PoP
Enthrall   Captivates all within 100 ft. + 10 ft./level. PoP
Fire trap M Opened object deals 1d4 damage +1/level. PoP
Fog cloud   Fog obscures vision. PoP
Gust of wind   Blows away or knocks down smaller creatures. PoP
Hold animal   Paralyzes one animal for 1 round/level. PoP
Hold person   Paralyzes one humanoid for 1 round/level. PoP
Hypnotic pattern   Fascinates 2d4 + level HD of creatures. PoP
Ierena's coy clothing 1   Distract creatures that would normally find you attractive. PoP
Ierena's luscious lips 1   Gain +2 to Cha and +5 to Diplomacy and Bluff checks. PoP
Identify   Gives +10 bonus to identify magic items. PoP
Inflict moderate wounds   Touch attack, 2d8 damage +1/lvl (max +10). PoP
Knock   Opens locked or magically sealed doors. PoP
Levitate   Subject moves up and down at your direction. PoP
Limited telepathy 1   Mentally communicate with another creature within range. PoP
Locate object   Senses direction toward object (specific or type). PoP
Make whole   Repairs an object. PoP
Mantle of love 2 F Grants a +4 bonus on saving throws to one living creature. PoP
Memory of love 1   Subject won't attack you because you remind them of a loved one. PoP
Misdirection   Misleads divinations for 1 creature or object. PoP
Miss 1   Subject suffers -10 penalty to an attack. PoP
Phantom trap M Makes item seem trapped. PoP
Premonition 2   You keep your Dex bonus to AC while flatfooted, cannot be surprised and do not provoke attacks of opportunity; gain +2 bonus to Ref saves and Dex checks. PoP
Remove paralysis   Frees creature from paralysis or slow effect. PoP
Resist energy   Ignores 10 (or more) points of damage/attack from specified energy type. PoP
Resistance, improved 1   As resistance, except bonus lasts 1 min./caster level. PoP
Restoration, lesser   Dispels magical ability penalty or repairs 1d4 ability damage. PoP
Scare   Frightens creatures of less than 6 HD. PoP
See invisibility   Reveals invisible creatures or objects. PoP
Shield other F You take half of subject's damage. PoP
Silence   Negates sound in 20-ft. radius. PoP
Status   Monitors condition, position of allies. PoP
Suggestion   Compels subject to follow a stated course of action. PoP
Summon nature's ally II   Summons creature to fight. PoP
Summon swarm   Summon swarm of bats, rats, or spiders. PoP
Sweetness 1   Create a sweet scent that dazes those in a 20-ft. radius. PoP
Tongues   Speak and understand any language. PoP
Touch of idiocy   Subject takes 1d6 penalty to Int, Wis, and Cha. PoP
Touch me not 1   Gain +2 to AC, deal damage to foes who touch you. PoP
Whispering wind   Sends a short message 1 mile/level. PoP
Windows to the soul 1   Learn subject's general alignment and gain +10 to a Sense Motive Check. PoP
Zone of truth   Subjects within range cannot lie. PoP

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3rd-Level Hedge Witch Spells
Spell Name Comp. Description Source
Beast shape I   You take the form and some of the powers of a Small or Medium animal. PoP
Bestow curse   -6 to an ability score; -4 on attack rolls, saves and checks; or 50% chance of losing each action. PoP
Broken Arrow 1   Projectiles fired from subjects' weapons break or shatter. PoP
Charm Monster   Makes monster believe it is your ally. PoP
Clairaudience/clairvoyance   Hear or see at a distance for 1 min./level. PoP
Conception 3   Guarantees the conception of a child. PoP
Confusion   Subjects behave oddly for 1 round/level. PoP
Contagion   Infects subject with chosen disease. PoP
Copycat 1   Subject mimics all the actions of an adjacent creature. PoP
Crushing despair   Subjects take -2 on attack rolls, damage rolls, saves and checks. PoP
Cure serious wounds   Cures 3d8 damage +1/level (max +15) PoP
Daylight   60-ft.-radius of bright light. PoP
Deep slumber   Puts 10 HD of creatures to sleep. PoP
Deeper darkness   Object sheds supernatural shadow in 60-ft. radius. PoP
Detect scrying   Alerts you to magical eavesdropping. PoP
Diabolic fiddler 1   Calls a fiddling imp to play a frightening tune. PoP
Dispel magic   Cancels one magical spell or effect. PoP
Dominate animal   One animal obeys your silent mental commands and orders. PoP
Envy 1   Subject obsessively covets a possession of a companion. PoP
Fear   Subjects within cone flee for 1 round/level. PoP
Freezing fog 1   As fog cloud, plus thick slippery frost covers ground. PoP
Fly   Subject flies at speed of 60 ft. PoP
Geas, lesser   Commands subject of 7 HD or less. PoP
Good fortune 1   Subject can reroll three attacks, ability checks, skill checks, and/or saving throws within 1 min. PoP
Good hope   Subjects gain +2 on attack rolls, damage rolls, saves, and checks. PoP
Halt undead   Immobilizes undead for 1 round/level. PoP
Healing sphere 2   From a distance, heal a creature of 2d8 points +1/level (max +10). PoP
Healing stones, greater 2   Three stones each remove 2 points total of 1 or 2 types of temporary ability damage when placed on a target creature's skin. PoP
Helping hand   Ghostly hand leads subject to you. PoP
Inflict serious wounds   Touch attack, 3d8 damage +1/lvl (max +15). PoP
Invisibility purge   Dispels invisibility within 5 ft./level. PoP
Lifebond 2   Target can permanently monitor his true love as if by a status spell. PoP
Magic circle against chaos/evil/good/law   As protection spells, but 10-ft. radius and 10 min./level. PoP
Magic fang, greater   One natural weapon gets +1/four levels (max +5). PoP
Magic hat 1   Turn any non-magical headgear into a temporary extra-dimensional space. PoP
Neutralize poison   Immunizes subject against poison, detoxifies venom in or on subject. PoP
Nondetection M Hides subject from divination, scrying. PoP
Phantom ambush 2   Target believes himself surrounded by enemies that no one else can see. PoP
Phobia 1   Subject develops a sudden and severe fear. PoP
Poison   Touch deals 1d3 Con damage 1/round for 6 rounds. PoP
Protection from energy   Absorbs 12 points/level of damage from one kind of energy. PoP
Quench   Extinguishes fires. PoP
Remove blindness/deafness   Cures normal or magical blindness of deafness. PoP
Remove curse   Frees object or person from curse. PoP
Remove disease   Cures all diseases affecting subject. PoP
Reveal curse 2   Learn what curses are in place on a creature or object, and what needs to be done to remove the curses. PoP
Safe burial 2 M Protects one dead body from rising as undead, being looted, or destroyed for up to 12 weeks. PoP
Saving grace 2   If the target drops below 0 hp, he gains temporary hp equal to half his normal amount. PoP
Scrying F Spies on subject from a distance. PoP
Sleepless night 1   Subject cannot fall asleep for 24 hours. PoP
Soundproof 1   Insulates an area so that no sound can escape. PoP
Speak with dead   Corpse answers one question/two levels. PoP
Speak with plants   You can talk to plants and plant creatures. PoP
Spirit guide, greater 2   You gain a +5 divine bonus to skill checks for 1 hour. PoP
Slow   One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls. PoP
Stinking cloud   Nauseating vapors, 1 round/level. PoP
Stop thief 3 F Protects house, campsite, or room against break-in and thievery. PoP
Summon nature's ally III   Summons creature to fight. PoP
Unseen sentinel 1   As unseen servant, except this one acts as a guard. PoP
Village idiot 1   Subject's Wis score drops to three. PoP
Wall of light 1   Creates a wall of blinding bright light. PoP
Wind wall   Deflects arrows, smaller creatures, and gases. PoP
Wolf guardian 3   Create a life-energy wolf to attack those who attack you. PoP

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4th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Beast shape II   You take the form and some of the powers of a Tiny or Large animal. PoP
Beauty of youth 2 M You appear younger than you actually are. PoP
Bleeding wound 2   All the target's wounds from piercing or slashing weapons bleed 1 hp/round until target is healed or dies. PoP
Break enchantment   Frees subjects from enchantments, transmutations, and curses. PoP
Call totem animal 2   Summon a totem animal to complete a task for you. PoP
Cure critical wounds   Cures 4d8 damage +1/level (max +20). PoP
Discern lies   Reveals deliberate falsehoods. PoP
Dismissal   Forces a creature to return to a native plane. PoP
Divination M Provides useful advice for specific proposed actions. PoP
Dominate person   Controls humanoid telepathically. PoP
Freedom of movement   Subject moves normally despite impediments to movement. PoP
Hallucinatory terrain   Makes one type of terrain appear like another (field as forest, or the like). PoP
Hold monster   As hold person, but any creature. PoP
Illusory wall   Wall, floor, or ceiling looks real, but anything can pass through. PoP
Inflict critical wounds   Touch attack, 4d8 damage +1/lvl (max +20). PoP
Legend lore MF Lets you learn takes about a person, place, or thing. PoP
Liar's Curse 1   Subject's nose grows a little larger with every lie told. PoP
Locate creature   Indicates direction to known creature. PoP
Mind to mind 1   Forge a mental link with another creature, and experience what they see and hear. PoP
Minor creation   Creates one cloth or wood object. PoP
Mirror talk 1 F Look into one mirror and see out of its matched twin anywhere on the same plane. PoP
Modify memory   Changes 5 minutes of subject's memories. PoP
Repel vermin   Insects, spiders, and other vermin stay 10 ft. away. PoP
Resistance, mass 1   As resistance, but affects multiple creatures. PoP
Restoration M Restores level and ability score drains. PoP
Sending   Delivers short message anywhere, instantly. PoP
Spell hold 1   Cause another caster's spell of 3rd level or lower to internalize its power within him. PoP
Spell immunity   Subject is immune to one spell per 4 levels. PoP
Spirit snake 2   Create a life-energy snake to attack on your command. PoP
Succor 2   Prevents negative levels, energy drain, and ability damage and drain. PoP
Summon nature's ally IV   Summons creature to fight. PoP
Wall of fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/lvl. PoP
Wall of ice   Ice plane creates wall or hemisphere creates dome. PoP
Zone of silence   Keeps eavesdroppers from overhearing you. PoP

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5th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Ash cloud 1   As solid fog, plus potential for subject to choke on hot ash. PoP
Baleful polymorph   Turns subject into harmless animal. PoP
Beast shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PoP
Cause fear, mass 2   Frightens multiple creatures of 7 HD or less. PoP
Charm animal, mass 2   Makes multiple animals friendly toward you. PoP
Contact other plane   Lets you ask question of extraplanar entity. PoP
Commune with nature   Learn about terrain for 1 mile/lvl. PoP
Cure light wounds, mass   Cures 1d8 damage +1/level, affects 1 subject/level. PoP
Dispel chaos/evil/good/law   +4 bonus against attacks. PoP
Dispel magic, greater   As dispel magic, but with multiple targets. PoP
Dream   Sends message to anyone sleeping. PoP
Expel Spirits
  This energy has three effects. First, you gain a +4 deflection bonus to AC against attacks by fey, outsiders, and undead. Second, on making a successful melee touch attack against an extraplanar fey, outsider, or undead, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell. Third, with a touch you can automatically dispel any one enchantment spell cast by a fey, outsider, or undead. Spells that can't be dispelled by dispel magic also can't be dispelled by expel spirits. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell. Coven1
Fabricate M Transforms raw materials into finished items. PoP
False vision M Fools scrying with an illusion. PoP
Feeblemind   Subject's Int and Cha drop to 1. PoP
Inflict light wounds, mass   Deals 1d8 damage +1/level, affects 1 subject/level. PoP
Kiss of life 1 M Bring a dead creature back to life with a kiss. PoP
Major creation   As minor creation, plus stone and metal. PoP
Nightmare   Sends vision dealing 1d10 damage, fatigue. PoP
Opportunity 2   Choose the best out of three rolls for every attack, save, skill or ability check made. PoP
Overland flight   You fly at a speed of 40 ft. and can hustle over long distances. PoP
Polymorph   Gives one willing subject a new form. PoP
Raise dead M Restores life to subject who died as long as one day/level ago. PoP
Shadow walk   Step into shadow to travel rapidly. PoP
Spell resistance   Subject gains SR 12 + level. PoP
Spirit sight 1   See creatures and items according to their life force. PoP
Suggestion, mass   As suggestion, affects 1 subject/level. PoP
Summon nature's ally V   Summons creature to fight. PoP
Telepathic bond   Link lets allies communicate. PoP
True seeing M Lets you see all things as they really are. PoP
Wall of thorns   Thorns damage anyone who tries to pass. PoP
Waves of fatigue   Several targets become fatigued. PoP

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6th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Analyze dweomer F Reveals magical aspects of a subject. PoP
Animate objects   Objects attack your foes. PoP
Banishment   Banishes 2 HD/level of extraplanar creatures. PoP
Beast shape IV   You take the form of a Diminutive to Huge animal, or a Tiny to Large magical beast. PoP
Body to body 2   As shield other, but affects multiple targets, and spells you cast on yourself can also affect your targets. PoP
Charm monster, mass   As charm monster, but all within 30 ft. PoP
Child of Ill fortune 2   Target suffers -2 penalty to attack, damage, skill and ability checks; spells cast by target have their DC reduced by 5. PoP
Cure moderate wounds, mass   Cures 2d8 damage +1/lvl, affects 1 subject/level. PoP
Flesh and blood 1   Non-living creatures have DR temporarily reduced by 5. PoP
Flesh to stone   Turns subject creature into stone. PoP
Geas/quest   As lesser geas, but affects any creature. PoP
Heal   Cures 10 points/level damage, all diseases and mental conditions. PoP
Hindsight 1   See recent past events in an area. PoP
Inflict moderate wounds, mass   Deals 2d8 damage +1/lvl, affects 1 subject/level. PoP
Mirrored Wall 3   You can see through glass while those on the other side see only their reflections. PoP
Poisoned blood 2   Your blood becomes poisonous to others. PoP
Projection 3   Deliver a short message and mental pictures anywhere, instantly. PoP
Repulsion   Creatures can't approach you. PoP
Resistance, greater 1   As resistance, except bonus is +5. PoP
Scrying, greater   As scrying, but faster and longer. PoP
Stone tell   Talk to natural or worked stone. PoP
Stone to flesh   Restores petrified creature. PoP
Summon nature's ally VI   Summons creature to fight. PoP
Undeath to death M Destroys 1d4/level HD of undead (max 20d4). PoP
Unfazed 1 M Cannot suffer from a number of conditions, easier to cast spells after being injured. PoP

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7th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Animate plants   One or more plants animate and fight for you. PoP
Blue thunder 3 F
Deals 1d6 electricity damage/level and potentially deafens target. PoP
Control undead   Undead don't attack you while under your command. PoP
Creeping doom   Swarms of centipedes attack at your command. PoP
Cure serious wounds, mass   Cures 3d8 damage +1/lvl, affects 1 subject/level. PoP
Fire jump 3   Step from one fire to another far away. PoP
Form of the dragon I   Turns you into a Medium dragon. PoP
Hold person, mass   As hold person, but all within 30 ft. PoP
Inflict serious wounds, mass   Deals 3d8 damage +1/lvl, affects 1 subject/level. PoP
Insanity   Subject suffers continuous confusion. PoP
Mirror walk 1 F Step into one mirror and step out of its matched twin anywhere on the same plane. PoP
Night terrors 2   Target suffers horrifying nightmares and loses Wis if he cannot wake up. PoP
Polymorph, greater   Gives one willing subject a new, more powerful form. PoP
Power word blind   Blinds creatures with 200 hp or less. PoP
Restoration, greater M As restoration, plus restores all levels and ability scores. PoP
Resurrection M Fully restore dead subject. PoP
Sequester   Subject is invisible to sight and scrying; renders creature comatose. PoP
Sleepwalker 1   Subject rises from natural sleep to do one task at your bidding. PoP
Slow death 2   Target suffers Con drain at 1 point/hour due to internal damage. PoP
Spell turning M Reflect 1d4+6 spell levels back at caster. PoP
Summon nature's ally VII   Summons creature to fight. PoP
Sunbeam   Beam blinds and deals 4d6 damage. PoP
True form 2   Removes effects that alter a creature's true form, forces shapechangers back into natural form. PoP
Vision M As legend lore, but quicker. PoP
Want you not 3   Causes one creature to avoid you at all costs. PoP

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8th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Bayv's wrath 2   Concussive wave of evil energy deals 1d6/lvl to creatures and objects; can knock Large creatures and smaller prone. PoP
Binding M Utilizes an array of techniques to imprison a creature. PoP
Bleeding wound, mass 2   Cause multiple targets' wounds from piercing or slashing weapons to bleed 1 hp/ round until targets are healed or die. PoP
Cure critical wounds, mass   Cures 4d8 damage +1/lvl, affects 1 subject/level. PoP
Demand   As sending, plus you can send suggestion. PoP
Discern location   Reveals exact location of creature or object. PoP
Dreamwalker 2 M Enter, witness, and influence the dreams of another creature. PoP
Form of the dragon II   Turns you into a Large dragon. PoP
Horrid wilting   Deals 1d6/level damage within 30 ft. PoP
Inflict critical wounds, mass   Deals 4d8 damage +1/lvl, affects 1 subject/level. PoP
Mind blank   Subject is protected from mental/emotional magic and scrying. PoP
Peace aura 2   Wards an area against violence; anyone attacking someone within warded area takes 1d6 points force damage/level. PoP
Polymorph any object   Changes a subject into anything else. PoP
Protection from spells MF Confers +8 resistance bonus. PoP
Spell hold, greater 1   Cause another caster's spell of 7th level or lower to internalize its power within him. PoP
Spell immunity, greater   As spell immunity, but up to 8th-level spells. PoP
Summon nature's ally VIII   Summons creature to fight. PoP
Sunburst   Blinds all within 10 ft., deals 6d6 damage. PoP
Temporal stasis M Puts subject into suspended animation. PoP
Trap the soul M Imprisons subject within a gem. PoP

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9th-Level Hedge Witch Spells
Spell Name Comp. Description Source
Bound prophecy 2   Make a prophecy about a creature and his descendants, which will drive them as if affected by a permanent geas/quest. PoP
Dominate monster   As dominate person, but any creature. PoP
Energy drain   Subject gains 2d4 negative levels. PoP
Foresight   “Sixth sense” warns of impending danger. PoP
Forevermore 1 MF Subject is unable to forget a specific memory/event. PoP
Form of the dragon III   Turns you into a Huge dragon. PoP
Freedom   Releases creature from imprisonment. PoP
Gate M Connects two planes for travel or summoning. PoP
Heal, mass   As heal, but affects 1 subject/level. PoP
Hold monster, mass   As hold monster, but all within 30 ft. PoP
Imprisonment   Entombs subject beneath the earth. PoP
Nevermore 1 M
Erases all memories of subject's existence from all living creatures on the prime material plane. PoP
Soul bind F Traps newly dead soul to prevent resurrection. PoP
Spell meld 1 MF You and another spellcaster can cast each other's spells. PoP
Summon nature's ally IX   Summons creature to fight. PoP
True resurrection M As resurrection, plus remains aren't needed. PoP

1 The Book of Arcane Magic.
2 The Book of Divine Magic.
3 Paths of Power.
M a spell with a material component, that is not normally included in a spell component pouch or otherwise readily available.
F a spell with a focus component, that is not normally included in a spell component pouch or otherwise readily available.