Bestiary‎ > ‎Unique Monsters‎ > ‎Under CR 1‎ > ‎

Goblin Youth (Young Goblin Commoner 1)

The gadget spec URL could not be found
Goblin Youth
CR 1/4

XP 100
Young goblin commoner 1
NE Tiny humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception -1

DEFENSE

AC 16, touch 16, flat-footed 10 (+4 Dex, +2 size)
hp 2 (1d6-1)
Fort -1, Ref +4, Will -1

OFFENSE

Speed 30 ft.
Melee unarmed strike +0 (1d2)
Space 2-1/2 ft.; Reach 0 ft.

TACTICS

During Combat the goblin youths flee at the PC's approach, although they will make a stand to protect their kin.

STATISTICS

Str 7, Dex 19, Con 8, Int 10, Wis 9, Cha 6
Base Atk +0; CMB* -4; CMD 10
Feats Improved Initiative
Skills Ride +12, Stealth +16, Swim +2; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
NPC Gear rags

Editor's Note

Tiny and smaller creatures use dex to modify CMB, so this creature's CMB should be +2.