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Squall Seer (Gillman Bard [sea singer] 10)

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The tricorne hat this gillwoman wears is encrusted with salt, suggesting years spent at sea.

Squall Seer CR 9

XP 6,400
Gillman bard (sea singer) 10
CN Medium humanoid (aquatic)
Init +3; Senses Perception +10

DEFENSE

AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 75 (10d8+30)
Fort +7, Ref +12, Will +10; +4 vs. bardic performance, language-dependent, and sonic, +4 vs. air and water effects, +2 vs. non-aboleth enchantments, –2 vs. aboleth enchantments
Defensive Abilities enchantment resistance; Weaknesses water dependent

OFFENSE

Speed 30 ft., swim 30 ft.
Melee mwk quarterstaff +8/+3 (1d6)
Ranged mwk light crossbow +11 (1d8/19–20)
Special Attacks bardic performance 31 rounds/day (move action; dirge of doom [DC 18], distraction, fascinate [DC 18], inspire courage +2, inspire greatness, sea shanty, still water, whistle the wind)
Bard Spells Known (CL 10th; concentration +13)

4th (1/day)legend lore, shadow conjuration (DC 17)
3rd (4/day)charm monster (DC 16), elemental speech, seek thoughts (DC 16), summon monster III
2nd (5/day)create treasure map, enthrall (DC 15), heroism, suggestion (DC 15), whispering wind
1st (6/day)animate rope, comprehend languages, invigorate, remove fear, sleep (DC 14)
0 (at will)dancing lights, daze (DC 13), know direction, mage hand, message, resistance

STATISTICS

Str 10, Dex 16, Con 14, Int 8, Wis 12, Cha 16
Base Atk +7; CMB +7; CMD 21 (23 vs. grapple, overrun, and trip)
Feats Arcane Strike, Extra Performance, Lingering Performance, Skill Focus (Survival), Two-Weapon Fighting
Skills Acrobatics +11, Climb +8, Knowledge (geography) +11, Knowledge (local) +13, Knowledge (nature) +11, Linguistics +4, Perception +10, Perform (sing) +16, Survival +11, Swim +14
Languages Aboleth, Common
SQ amphibious, familiar (parrot), jack-of-all-trades (use any skill), lore master 1/day, sea legs, world traveler
Combat Gear potions of cure moderate wounds (2), potions of endure elements (2), potion of shield of faith; Other Gear +2 studded leather, mwk quarterstaff, mwk light crossbow with 20 bolts, cloak of resistance +2, ring of protection +1, seer's tea (3 doses)