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Nosferatu Human Wizard 8


Nosferatu Human Wizard 8 CR 9
XP 6,400
Male nosferatu human wizard 8
LE Medium undead (augmented humanoid)
Init +7; Senses darkvision 60 ft., low-light vision, scent, telepathy 60 ft.; Perception +
18

 DEFENSE

AC 27; touch 15, flat-footed 24 (+4 armor, +2 deflection, +3 Dex, +8 natural)
hp 60 (8d8+24); fast healing 5
Fort +2, Ref +7, Will +13
Defensive Abilities channel resistance +4; DR 5/piercing and wood; Immune undead traits; Resist cold 10, electricity 10, sonic 10
Weakness
vampire weaknesses

 OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d6)
Special Attacks blood drain, dominate (DC 19), hand of the apprentice (7/day), telekinesis (DC 19)
Spells Prepared (CL 8th, concentration +16, ranged touch +7)

4th--crushing despair (DC 19), fire shield, stoneskin
3rd--dispel magic, hold person (DC 18), lightning bolt (DC 17), stinking cloud (DC 17)
2nd--invisibility, scorching ray, touch of idiocy (DC 17), web (DC 16)
1st--disguise self, mage armor (already cast), magic missile, ray of enfeeblement (DC 15), silent image (DC 15)
0 (at will)--detect magic, ghost sound (DC 14), mage hand, message

 STATISTICS

Str 10, Dex 16, Con --, Int 19, Wis 20, Cha 17
Base Atk +4; CMB +4; CMD 17
Feats Alertness, Combat Casting, Empower Spell, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Scribe Scroll, Skill Focus (Craft [alchemy]), Skill Focus (Heal), Skill Focus (Sense Motive), Spell Focus (enchantment)
Skills Craft (alchemy) +14, Diplomacy +5, Heal +13, Knowledge (arcana) +15, Knowledge (history) +10, Knowledge (religion) +10, Knowledge (planes) +10, Linguistics +10, Perception +18,
Spellcraft +14, Stealth +19, Sense Motive +16; Racial Modifiers +8 Stealth, +8 Perception, +8 Sense Motive
Languages
Common, Draconic, Infernal, +1 additional; telepathy 60 ft.
SQ arcane bond (ring of protection +2), arcane school (universalist), metamagic mastery, spider climb, swarm form
Combat Gear wand of magic missile (3rd, 31 charges), potions of inflict moderate wounds (2); Other Gear ring of protection +2, cape of the montebank (dimension door, 1/day), spellbook, antique jewelry (worth 70 gp)