Black Orc High Priest Of Orcus |
CR 9 |
XP 6,400
Black orc cleric of Orcus 10
CE Medium humanoid (orc)
Init +6; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 20, touch 13, flat-footed 18 (+6 armor, +1 deflection, +2 Dex, +1 natural)
hp 75 (10d8+20 plus 10)
Fort +9, Ref +5, Will +10; +4 vs. undead attacks
Defensive Abilities blessing of Orcus, death's embrace, ferocity; DR 1/-
OFFENSE
Speed 20 ft.
Melee +1 longspear +12/+7 (1d8+7/x3)
Ranged masterwork light crossbow +10 (1d8/19-20/x2)
Special Attacks channel negative energy (DC 18, 5d6) scythe of evil (5 rounds), spontaneous casting (inflict spells)
Domain Spell-like Abilities (CL 10th)
6/day--bleeding touch (1d6/round, 5 rounds), touch of evil (5 rounds)
Spells Prepared (CL 10th)
5th--dispel good (DC 18)D, slay living (DC 18), unhallow (DC 18)
4th--death wardD, divine power, lesser planar ally, spell immunity
3rd--animate deadD, bestow curse (DC 16), inflict serious wounds (2, DC 16), speak with dead
2nd--align weapon, bull's strength, death knell (DC 15)D, desecrate, silence (DC 15), undetectable alignment
1st--bane (DC 14), curse water (DC 14), doom (DC 14), protection from goodD, inflict light wounds (DC 14), shield of faith
0 (at will)--bleed (DC 13), create water, detect magic, read magic
D domain spell; Domains Death, Evil
STATISTICS
Str 19, Dex 14, Con 14, Int 10, Wis 16, Cha 14
Base Atk +7; CMB +11; CMD 24
Feats Brew Potion, Empower Spell, Improved Initiative, Maximize Spell, Power Attack
Skills Intimidate +12, Knowledge (religion) +13
Languages Common, Orc
Combat Gear potion of cure moderate wounds, wand of blindness/deafness (8 charges); Other Gear +1 scale mail, ring of protection +1, +1 longspear, masterwork light crossbow, 10 bolts, 300 gp
SPECIAL ABILITIES
Blessing of Orcus (Su)
Black orcs gain a +4 racial bonus on all saving throws made to resist any attack or effect created by an undead creature.