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Cyclops Smasher (Cyclops Barbarian [breaker] 4)

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Massive even by cyclops standards, this imposing warrior wears the skulls of his victims and wields a terrible club.

Cyclops Smasher CR 9

XP 6,400
Cyclops barbarian (breaker) 4
NE Large humanoid (giant)
Init +4; Senses low-light vision; Perception +22

DEFENSE

AC 17, touch 7, flat-footed 17 (+3 armor, +7 natural, –2 rage, –1 size)
hp 155 (14 HD; 10d8+4d12+84)
Fort +19, Ref +6, Will +11
Defensive Abilities ferocity, uncanny dodge

OFFENSE

Speed 30 ft.
Melee +1 greatclub +21/+16/+11 (2d8+14)
Ranged longbow +10/+5/+0 (2d6/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks destructive +2, rage (20 rounds/day), rage powers (smasher, strength surge +4)

TACTICS

Base Statistics When not raging, the smasher's statistics are AC 19, touch 9, flat-footed 19; hp 132; Fort +17, Will +9; +1 greatclub +19/+14/+9 (2d8+11); Str 25, Con 19; CMB +19, CMD 29; Skills Climb +12, Swim +12.

STATISTICS

Str 29, Dex 10, Con 23, Int 8, Wis 16, Cha 8
Base Atk +11; CMB +21 (+23 sunder); CMD 29 (31 vs. sunder)
Feats Alertness, Extra Rage, Improved Initiative, Improved Sunder, Power Attack, Step Up, Weapon Focus (greatclub)
Skills Climb +14, Handle Animal +6, Intimidate +6, Knowledge (nature) +4, Perception +22, Ride +5, Sense Motive +5, Survival +10, Swim +14; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ battle scavenger, flash of insight
Combat Gear potions of cure serious wounds (2), potion of fly; Other Gear +1 leather armor, +1 greatclub, longbow with 15 arrows, cloak of resistance +2