XP 4,800 DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural) (+2 vs. good creatures) OFFENSE
Speed 30 ft. Spells Prepared (CL 11th)
3rd—dispel magic Prohibited Schools illusion, transmutation *Necromancer power TACTICSDuring Combat The lich casts shield as soon as she can act. She then attacks intruders with her few remaining spells before charging into combat with her paralyzing touch attack. Morale The lich fights until destroyed. STATISTICS
Str 10, Dex 14, Con —, Int 22, Wis 14, Cha 16 SPECIAL ABILITIESFear Aura (Su)Creatures of less than 5 HD in a 60-foot radius that look at this lich must succeed on a DC 18 Will save or become frightened. Creatures with 5 HD or more must succeed at a DC 18 Will save or be shaken for 12 rounds. A creature that successfully saves cannot be affected again by her fear aura for 24 hours. This is a mind-affecting fear effect. Paralyzing Touch (Su)Any living creature the lich hits with her touch attack must succeed on a DC 18 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see bestow curse, DC 18). The effect cannot be dispelled. Anyone paralyzed by this lich seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive. Rejuvenation (Su)If this lich is destroyed, her phylactery immediately begins to rebuild her body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the lich wakens fully healed (albeit without any gear she left behind on her old body.) |