XP 4,800 DEFENSE
AC 23, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 dodge, +2 shield) OFFENSE
Speed 30 ft. 3/day—detect undead TACTICS
Before Combat He drinks his potion of cat’s grace before combat. If expecting a truly difficult fight, he drinks his potion of displacement and potion of invisibility as well. During Combat He relies on his Mobility and Spring Attack feats for hit-and-run tactics, making sneak attacks if possible. Morale If reduced to fewer than 20 hit points, he drinks his potion of invisibility and flees. If unable to escape, he surrenders, counting on his high-level connections with both humans and vampires to pull him out of sticky situations. Base Statistics Without his potion, his statistics are Init +4; AC 22, touch 15, flat-footed 17; Ref +11; Melee +1 silver rapier +13/+8 (1d6+3/18–20); Ranged +1 hand crossbow +12 (1d4+1/19–20); Dex 18; CMD 24; Skills Acrobatics +14, Disable Device +12, Stealth +16. STATISTICS
Str 14, Dex 22, Con 12, Int 12, Wis 8, Cha 12 SPECIAL ABILITIES
Resist Level Drain (Ex)A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. |