A cold chill trails this ironclad minotaur skeleton, yet flames pour from the undead abomination's enormous blade.
XP 4,800
Minotaur graveknight fighter 1
CE Large undead (augmented monstrous humanoid)
Init +5; Senses darkvision 60 ft.; Perception +20
Aura sacrilegious aura (30 ft., DC 16)
DEFENSE
AC 29, touch 10, flat-footed 28 (+10 armor, +1 Dex, +9 natural, –1 size)
hp 60 (7 HD; 6d8+1d10+28)
Fort +4, Ref +8, Will +9
Defensive Abilities channel resistance +4, natural cunning, rejuvenation; DR 10/magic; Immune undead traits; SR 19
OFFENSE
Speed 20 ft.
Melee +1 bastard sword +15/+10 (2d8+8/19–20 plus 1d6 fire), slam +8 (1d6+3), gore +8 (1d6+3)
Ranged mwk heavy crossbow +8 (2d8/19–20 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks channel destruction, devastating blast (4d6 fire, DC 16), powerful charge (gore, 2d6+10), undead mastery (DC 16)
STATISTICS
Str 25, Dex 12, Con —, Int 14, Wis 18, Cha 16
Base Atk +7; CMB +15; CMD 26
Feats Exotic Weapon Proficiency (bastard sword), Improved InitiativeB, Lightning Reflexes, Mounted CombatB, Power Attack, Ride-By AttackB, ToughnessB, Vital Strike, Weapon Focus (bastard sword)
Skills Climb +12, Intimidate +18, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (religion) +12, Perception +20, Ride +14, Survival +13; Racial Modifiers +8 Intimidate, +12 Perception, +8 Ride, +4 Survival
Languages Common, Giant
SQ phantom mount, ruinous revivification
Combat Gear potions of inflict moderate wounds (2); Other Gear +1 full plate, +1 bastard sword, mwk heavy crossbow