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The Carrion King (Unchosen Unholy Warrior 4)


The Carrion King CR 8
XP 4,800
Male unchosen unholy warrior 4
CE Large Humanoid (gnoll)
Init +5; Senses Darkvision 60 ft. Deathwatch, scent; Perception +5
Aura evil

 DEFENSE

AC 22, touch 9, flat-footed 22 (+7 armor, +1 deflection, -1 Dex, +2 insight, +6 natural, -2 rage, -1 size)
hp 116 (9 HD; 5d8+4d10+72)
Fort +16, Ref +1, Will +5
Defensive Abilities
Fearsome resolve, Foresighted; Immune mind-affecting effects

 OFFENSE

Speed 35 ft.
Melee Shred +18/+13 (2d6+16/x3) and bite +11 (2d6+5)
Melee Power Attack Shred +16/+11 (2d6+22/x3) and bite +9 (2d6+11)
Special Attacks
Ferocity, loathsome strike 1/day, rage (16 rounds), channel negative energy 4/day (1d6, DC 11), roaring fury 1/day
Spells Prepared (CL 2nd)

1st – Divine Favor

 TACTICS

During Combat The Carrion King casts divine favor on the first round of combat, then enters his rage before attacking foes. A loyal creature to the Rough Beast, he attacks obvious clerics and paladins first. He saves his roaring fury to use if he gets surrounded by foes, and his loathsome strike for any foe that strikes him as particularly clean and dainty, taking great glee in “messing up the pretty faces of the world.”

Morale The Carrion King is arrogant—he cannot conceive of losing a battle once it is joined, and fights to the death as a result.

Base Statistics AC 24, touch 11, flat-footed 24; hp 98; Fort +14, Will +3; Melee Goreshred +16/+11 (2d6+13/×3) and bite +9 (2d6+4); Str 26, Con 22; Skills Climb +14

 STATISTICS

Str 30, Dex 8, Con 26, Int 8, Wis 13, Cha 13
Base Atk +7; CMB +18 (+20 to Bull Rush); CMD 27 (29 vs. Bull Rush)
Feats Cleave, Diehard, Improved Bull Rush, Improved Initiative, Power Attack, Weapon Focus (greataxe)
Skills Acrobatics +2, Climb +16, Intimidate +7, Perception +5, Stealth -5; Racial Modifiers +4 Perception
Languages
Common, Gnoll
SQ
fast, unholy warrior domains (hate, wrath)
Combat Gear
+1 breastplate, Shred (Medium +1 Human Bane greataxe), belt of mighty Constitution +2, ring of protection +1

 SPECIAL ABILITIES

Fast (Ex)

The Carrion King gains a +5 foot bonus to his base land speed.

Fearsome Resolve (Su)

Once per day when his hit points are at 58 or less, the Carrion King can attempt a Fort save (DC = 10 + the HD of the last opponent that struck him) to heal 2d8+5 points of damage as a free action.

Frenzy (Su)

The Carrion King is too angry to die. He may continue to fight until his negative hit points exceed his Constitution core.

Loathsome Strike (Ex)

Once per day, the Carrion King may add his Charisma bonus to his attack roll—on a successful hit, in lieu of normal damage, he deals 1d8 points of temporary Charisma damage.

Rage (Ex)

The Carrion King can enter a rage (as a barbarian) for up to 16 rounds per day.

Roaring Fury (Su)

Once per day, as a move-equivalent action, the Carrion King may emit a fierce roar that forces all living opponents within 30 feet to make a DC 13 Will save or become panicked. This is a mind-affecting Fear effect. The save DC is Charisma-based.

Ferocity (Ex)

An unchosen becomes enraged if mortally wounded. It continues to fight without penalty even while disabled or dying, and as long as it has less than 0 hit points, it gains a +2 bonus on attack rolls and all weapon damage rolls.

Foresighted (Su)

An unchosen’s trepanation has partially unlocked an almost psychic ability to sense peril. It gains a +2 insight bonus on Initiative checks and to its armor class.