XP 3,200 DEFENSE
AC 22, touch 16, flat-footed 22 (+5 armor, +1 deflection, +5 Dex, +1 natural) OFFENSE
Speed 30 ft., fly 20 ft. (perfect)
3/day--invisibility (self only), plane shift (willing targets to elemental planes, astral plane, or material planes only), speak with animals
1/day--create food and water, ethereal jaunt (1 hour) Tactics He always has several escape plans and does not fight to the death. His preferred forms of escape make full use of his spell-like abilities. STATISTICS
Str 14, Dex 20, Con 15, Int 16, Wis 14, Cha 17 SPECIAL ABILITIES
Change Size (Sp)Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 15 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. Elemental Endurance (Ex)Jann can remain on the Planes of air, earth, fire, or water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. |