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Wet-House Emissary (Gillman Aristocrat 2/Investigator [mastermind] 7)

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Swathed in striking turquoise robes, this gillwoman has a cold, appraising stare.

Wet-House Emissary CR 7

XP 6,400
Gillman aristocrat 2/investigator (mastermind) 7
N Medium humanoid (aquatic)
Init –1; Senses Perception +12


AC 12, touch 9, flat-footed 12 (+3 armor, –1 Dex)
hp 56 (9d8+16)
Fort +4, Ref +5, Will +11; +4 bonus vs. poison, +2 vs. nonaboleth enchantments, –2 vs. aboleth enchantments
Defensive Abilities enchantment resistance, poison resistance; Weaknesses water dependent


Speed 30 ft., swim 30 ft.
Melee +1 sword cane +8/+3 (1d6+2)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks studied combat (+3, 3 rounds), studied strike +2d6
Investigator Extracts Prepared (CL 7th; concentration +10)

3rdnondetection, tongues
2ndbarkskin, eagle's splendor, focused scrutiny, investigative mind
1stblurred movement, cure light wounds, disguise self, heightened awareness, shield


Str 12, Dex 8, Con 12, Int 16, Wis 14, Cha 14
Base Atk +6; CMB +7; CMD 16
Feats Deceitful, Deft Hands, Extra Investigator Talent, Focused Inspiration, Persuasive
Skills Bluff +16, Diplomacy +16, Disable Device +13, Disguise +11, Intimidate +8, Knowledge (arcana) +10, Knowledge (geography) +8, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nobility) +10, Perception +12, Sense Motive +12, Sleight of Hand +13, Stealth +7, Swim +13
Languages Aboleth, Aklo, Aquan, Common, Draconic
SQ a quiet word, alchemy (alchemy crafting +7), amphibious, inspiration (6/day), investigator talents (charmer, coax information, empathy, underworld inspiration), keen recollection, mastermind defense, poison lore, servitor
Combat Gear potions of cure moderate wounds (2), potion of invisibility, potion of shield of faith; Other Gear +1 leather armor, +1 sword cane, mwk light crossbow, cloak of resistance +1, disguise kit, formula book (contains all prepared extracts, plus an additional three 1st-level and two 2nd-level extracts of the GM's choice), mwk thieves' tools