XP 3,200 DEFENSE
AC 23, touch 13, flat-footed 20 (+8 armor, +2 Dex, +1 dodge, +2 natural) OFFENSE
Speed 20 ft. TACTICSDuring Combat The sinspawn move to intercept intruders and prevent anyone from engaging the warriors of wrath for as long as they can hold the line. Morale The sinspawn fight to the death. STATISTICS
Str 18, Dex 15, Con 18, Int 8, Wis 15, Cha 12 SPECIAL ABILITIESScent Sin (Su)A sinspawn has the scent ability, but only against extraordinarily wrathful creatures. This includes any creature under the effects of a barbarian rage or similar effect, a creature with the evil subtype, a creature under the effects of the sinspawn's wrathful bite, or a creature (GM’s discretion) that is excessively wrathful. Wrathful Bite (Su)A creature bitten by a sinspawn must make a DC 15 Will save or become overwhelmed by feelings of wrath, anger, and rage. These emotions are so powerful that the affected creature finds it hard to do anything but rage impotently. For 1d6 minutes after succumbing to a sinspawn's wrathful bite, the victim is sickened. A victim suffering from this effect who is bitten again by a sinspawn must make a DC 15 Will save or the wrath increases, leaving him staggered and thus able to take only a single move action or standard action each round (but not both, nor can he take full-round actions). Further bites increase the duration of the effect, but not the magnitude. The save DC is Charisma-based. |