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Ogrekin Human Fighter 6

Note: The statistics for this creature are slightly higher than can be generated based on the base monster and the monsters with class level rules. The slightly higher statistics were used to preserve the original intent and feel of the creature as presented in the adventure path. The adjustments to statistics should not significantly affect the creature's CR. 

Ogrekin Human Fighter 6 CR 7

XP 3,200
Male ogrekin human fighter 6
CE Medium Humanoid (giant)
Init +5; Senses low-light vision; Perception +0


AC 14, touch 11, flat-footed 13 (+3 natural armor, +1 Dex)
hp 63 (6d10+6 Favored Class+24 Con)
Fort +11, Ref +3, Will +2; +2 vs. Fear Defensive Abilities bravery 2


Speed 30 ft.
Melee +1 long spear +14/+9 (1d8+14/x3)
Reach 10 ft. (from long spear)


Str 24, Dex 13, Con 18, Int 10, Wis 10, Cha 6
Base Atk +6; CMB +14; CMD 24 (25 vs. Disarm and Sunder)
Feats Cleave, Great Cleave, Great Fortitiude, Improved Initiative, Power Attack, Skill Focus (Survival), Weapon Focus (spear), Weapon Specialization (spear)
Skills Handle Animal +7, Intimidate +11, Survival +9; Racial bonus: +4 Intimidate
Languages Common, Giant
SQ Armor Training 1, Deformities, Weapon Training 1 (spears)
Gear +1 longspear; Belt of Giant Strength +2; favorite blanket (ratty, flea-infested, and decorated with several black arrow insignias)


Deformities (Ex)

He is particularly mean-looking and gains a +4 racial bonus on Intimidate checks. He cannot wield weapons in his deformed right hand (effectively a single Giant finger) and suffers a -2 penalty on attacks with two-handed weapons.