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Sahuagin Rogue 6

Sahuagin Rogue 6 CR 7

XP 3,200
Male sahuagin rogue 6
NE Medium monstrous humanoid (aquatic)
Init +8; Senses blindsense 30 ft., darkvision 60 ft.; Perception +13


AC 23, touch 14, flat-footed 19 (+4 armor, +4 Dex, +5 natural)
hp 69 (8 HD; 2d10+6d8+30)
Fort +5, Ref +12, Will +7
Defensive Abilities evasion, trap sense +2, uncanny dodge
Weaknesses light blindness


Speed 30 ft., swim 60 ft.
Melee +1 short sword +12/+7 (1d6+5) and talon +8 (1d4+2) and bite +8 (1d4+2)
Special Attacks blood frenzy, sneak attack +3d6 and bleed 3

Tactics  He and his allies are paid spies, smugglers, and saboteurs -- they do not attack obvious intruders unless they enter the water.  In this event, they move swiftly to surround foes. He activates his blood frenzy as soon as possible, and delays his actions in a round if necessary so an ally can flank a foe with him and grant him sneak attacks on all his attacks. If two of his allies are slain, or if he is reduced to less than 15 hit points, he surrenders, on the condition that the party allows him and his allies to aid in future combats against mutual foes.


Str 18, Dex 19, Con 18, Int 14, Wis 15, Cha 7
Base Atk +6; CMB +10; CMD 24 
Feats Combat ReflexesB, Following Step, Improved Initiative, Multiattack, Step Up, Weapon Focus (short sword)B
Skills Acrobatics +15, Bluff +7, Escape Artist +15, Handle Animal +4, Intimidate +7, Perception +13, Sense Motive +13, Stealth +15, Survival +13, Swim +21; Racial Modifiers +8 Swim
Languages Aquan, Common, Sahuagin; speak with sharks
SQ trapfinding +3, rogue talents (bleeding attack, combat trick, weapon training)
Gear +2 leather armor, +1 short sword


Blood Frenzy (Ex)

Once per day, when he takes damage in combat he can fly into a frenzy in the following round. He gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.

Speak with Sharks (Su)

He can communicate telepathically with sharks to a distance of 150 feet. This communication is limited to simple concepts, such as "come here", "defend me",or "attack this target".