Night Adder Priest Inphidian |
CR 7 |
XP 3,200
Night adder inphidian cleric of Hassith-Kaa 5
NE Medium monstrous humanoid (reptilian)
Init +6; Senses darkvision 60 ft.; Perception +26
DEFENSE
AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural)
hp 86 (6d10+12 plus 5d8+10 plus 5)
Fort +11; Ref +9; Will +14
OFFENSE
Speed 30 ft.
Melee 2 snake-hand bites +11 (1d6+1 plus poison)
Special Attacks channel negative energy 7/day (DC 18, 3d6), poison (DC 19), spontaneous casting (inflict spells)
Spell-Like Abilities (CL 7th)
3/day—cause fear (DC 15), darkness, hypnotic pattern (DC 15)
1/day—suggestion (DC 17)
Domain Spell-Like Abilities (CL 5th)
7/day—serpent’s gaze (DC 15), touch of evil (melee touch +11, 2 rounds)
Spells Prepared (CL 5th)
3rd—bestow curse (DC 17), contagion (DC 17), greater magic fangD
2nd—desecrate, hold person (DC 16), shatter (DC 16), summon swarm (snakes)D
1st—bane (DC 15), command (DC 15), curse water (DC 15), doom (DC 15), protection from goodD
0 (at will)—detect magic, detect poison, read magic, resistance
D domain spell; Domains Evil, Serpent
STATISTICS
Str 13, Dex 15, Con 14, Int 15, Wis 18, Cha 18
Base Atk +9; CMB +7; CMB 19
Feats Alertness, Great Fortitude, Improved Channel, Improved Initiative, Improved Natural Attack, Weapon Finesse
Skills Craft (alchemy) +11, Knowledge (nature) +8, Knowledge (religion) +16, Perception +26, Sense Motive +22, Stealth +18 (+22 in shadow); Racial Modifiers +4 Perception, +4 Stealth (+8 in areas of shadow)
Languages Aklo, Common, Inphidian
Combat Gear 3 potions of cure light wounds, 2 potions of cure moderate wounds, wand of cure light wounds (CL 5th, 20 charges); Other Gear chain shirt, cloak of resistance +1, caduseus holy symbol