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Barghest, Advanced Elite Greater

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Malfeshnekor CR 7

XP 3,200
Male advanced elite greater barghest
NE Large outsider (evil, extraplanar, shapechanger)
Init +8; Senses darkvision 60 ft, scent; Perception +16

 DEFENSE

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)
hp 95 (10d10+40)
Fort +9, Ref +11, Will +10
DR 10/magic

 OFFENSE

Speed 40 ft.
Melee bite +18 (2d6+8), 2 claws +18 (1d6+8)
Space 10 ft.; Reach 5 ft.
Spell-Like Abilities (CL 10th; concentration +15)

At will--blink, invisibility sphere, levitate, misdirection (DC 17), rage (DC 18)
1/day--charm monster (DC 19), crushing despair (DC 19), dimension door, mass bull's strength, mass enlarge

Tactics Casts invisibility sphere, then blink and mass bull's strength before combat. Prefers to engage foes inside of his prison in melee, casting rage on the first round of combat. He saves crushing despair and charm monster to use against foes who attack him with ranged attacks beyond the limits of this room. He has no choice but to fight to the death. (Note that the EL 7 of the encounter accounts for the fact that he is confined and cannot leave his prison)

 STATISTICS

Str 26, Dex 18, Con 19, Int 18, Wis 16, Cha 21
Base Atk +10; CMB +19; CMD 33 (37 vs trip)
Feats Combat Reflexes, Improved Initiative, Great Fortitude, Improved Natural Attack (Bite), Power Attack
Skills Acrobatics +17, Bluff +18, Climb +18, Diplomacy +18, Intimidate +18, Perception +16, Sense Motive +16, Stealth +13, Survival +16, Swim +21
Languages Common, Giant, Goblin, Worg, Infernal
SQ change shape (goblin or wolf, polymorph)