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Centaur Outcast (Centaur Wizard 7)

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Lean and graying but still blessed with a young man's face, this aging centaur bristles with scrolls and wands. Winding, swirling tattoos climb across his body and face.

Centaur Outcast CR 7

XP 3,200
Old centaur wizard 7
CG Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 13, touch 12, flat-footed 11 (+1 deflection, +2 Dex, +1 natural, –1 size)
hp 86 (11 HD; 7d6+4d10+40)
Fort +5, Ref +8, Will +13

OFFENSE

Speed 50 ft.
Melee quarterstaff +7/+2 (1d6+1), 2 hooves +2 (1d6)
Space 10 ft.; Reach 5 ft.
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 7th; concentration +11)

4thcharm monster (DC 18), summon monster IV
3rdfly, haste, merciful lightning bolt (DC 17)
2ndalter self, cat's grace, glitterdust (DC 16), web (DC 16)
1stalarm, expeditious retreat, feather fall, mage armor, vanish
0 (at will)ghost sound (DC 14), light, message, resistance

STATISTICS

Str 12, Dex 15, Con 14, Int 18, Wis 14, Cha 16
Base Atk +7; CMB +9; CMD 22 (26 vs. trip)
Feats Cosmopolitan (Bluff, Intimidate), Improved Initiative, Iron Will, Merciful Spell, Point-Blank Shot, Precise Shot, Scribe Scroll, Toughness
Skills Appraise +18, Bluff +8, Diplomacy +14, Disguise +8, Intimidate +8, Knowledge (arcana) +13, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (nature) +12, Knowledge (planes) +13, Perception +16, Spellcraft +18, Survival +10
Languages Aklo, Common, Elven, Sylvan, +2 languages
SQ arcane bond (wand of comprehend languages) undersized weapons
Combat Gear potion of barkskin, scroll of charm person, scrolls of endure elements (2), scroll of identify, scroll of resist energy, scrolls of silent image (2), scroll of stoneskin, wand of comprehend languages (12 charges), wand of scorching ray (CL 5th, 22 charges); Other Gear quarterstaff, ring of protection +1, backpack, reading glasses, saddlebags, scholar's outfit, scroll boxes (2), spell component pouches (2), spellbook (containing all prepared spells, all 0-level spells, and 10 additional spells of the GM's choice).