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The Outcast King (Barbazu-Otyugh Amalgam Creature)

This creature lives in a pond of refuse, lurking in a flooded alcove just to the side of a slab of worked stone that fell here long ago.

The Outcast King CR 6

XP 2,400
Male barbazu-otyugh amalgam
LE Large outsider (devil, evil, extraplanar, lawful)
Init +0; Senses darkvision 60 ft., scent, see in darkness; Perception +10


AC 18, touch 10, flat-footed 18 (+1 defending, +8 natural, –1 size)
hp 63 (6d10+30)
Fort +5, Ref +2, Will +5
DR 5/good or silver; Immune disease, fire, poison; Resist acid 10, cold 10; SR 16


Speed 40 ft.
Melee +1 keen longsword +8/+3 (1d8+6/17–20 plus infernal wound), +1 defending longsword +7 (1d8+2/19–20 plus infernal wound), bite +5 (1d8+2), 2 tentacles +5 (1d6+2)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks beard, constrict (tentacle, 1d6+5)

Tactics When the battle begins, the Outcast King strikes with his tentacles first in hopes of grabbing a foe in the surprise round. After that, he uses his defending longsword to bolster his AC while thundering though the sludge to attack foes in melee. He fights to the death, and does not pursue foes out of his chamber.


Str 21, Dex 11, Con 18, Int 5, Wis 12, Cha 8
Base Atk +6; CMB +12; CMD 22
Feats Toughness, Two-Weapon Fighting, Weapon Focus (longsword)
Skills Intimidate +8, Perception +10, Stealth +9 (+17 in lair); Racial Modifiers +8 Stealth in lair
Languages Common, Infernal; telepathy 100 ft.
Gear medium +1 defending longsword, medium +1 keen longsword


Beard (Ex)

To use its beard attack, the Outcast King must hit a single opponent with both tentacle attacks.

Infernal Wound (Su)

The Outcast King inflicts infernal wounds with longswords, not with glaives.