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Simian Sharpshooter (Charau-ka Gunslinger 4)

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This long-furred ape-person wears a battered snakeskin poncho and carries a worn musket.

Simian Sharpshooter CR 6

XP 2,400
Charau-ka gunslinger 4
CE Small humanoid (charau-ka)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 24, touch 17, flat-footed 18 (+4 armor, +4 Dex, +2 dodge, +3 natural, +1 size)
hp 60 (7 HD; 3d8+4d10+25)
Fort +8, Ref +11, Will +5
Defensive Abilities nimble +1

OFFENSE

Speed 30 ft., climb 30 ft.
Melee mwk club +10/+5 (1d4+2), bite +4 (1d3+3)
Ranged musket +11 (1d10/×4) or rock +12 (1d4+2/19–20)
Special Attacks grit (3), shrieking frenzy, thrown-weapon mastery

STATISTICS

Str 15, Dex 18, Con 16, Int 10, Wis 16, Cha 9
Base Atk +6; CMB +7; CMD 23
Feats Dodge, Gunsmithing, Mobility, Point-Blank Shot, Precise Shot, Shot on the Run, Throw AnythingB
Skills Acrobatics +10, Bluff +4, Climb +13, Intimidate +4, Perception +11, Sleight of Hand +8, Stealth +12, Survival +11; Racial Modifiers +4 Stealth
Languages Abyssal, Polyglot
SQ deeds (deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot), gunsmith
Combat Gear oil of jury-rig, oil of magic weapon, potions of cure moderate wounds (2), potion of invisibility, potion of protection from good, tracer bullets (2), entangling shot alchemical cartridges (10), salt shot alchemical cartridges (10), tanglefoot bags (2); Other Gear mwk chain shirt, mwk club, musket with 20 bullets, amulet of natural armor +1, powder horn with 20 doses of black powder