XP 2,400 DEFENSE
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size) OFFENSE
Speed 30 ft. TACTICSDuring Combat Minotaur guards open combat with a charge, then continue to fight with their melee weaponry. They only resort to crossbows if they simply can’t reach a victim. Morale Minotaur guards fight until destroyed. STATISTICS
Str 23, Dex 14, Con --, Int 3, Wis 12, Cha 10 SPECIAL ABILITIESCommand Skeletons (Su)A dread skeleton can command all normal skeletons within 30 feet as a free action. Normal skeletons never attack a dread skeleton unless compelled. Natural Cunning (Ex)Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells (which they are already immune to as undead creatures) but also prevents them from ever becoming lost or flat-footed. Unnatural Aura (Su)Any animal within 30 feet of a dread skeleton becomes panicked and remains so until the distance between it and the dread skeleton is at least 30 feet. An animal can attempt a DC 12 Will save to resist panic for one round. The save DC is Charisma-based. |