XP 2,400 DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) OFFENSE
Speed 10 ft., climb 30 ft., fly 20 ft. (good)
Constant—minor image (DC 14) TACTICSDuring Combat He is a powerful melee combatant, but its sense of doom prevents it from immediately swooping in to fight foes in melee. Instead, it hovers near the ceiling so it can use unholy blight and its wand of scorching ray for the first few rounds of combat, flying in to cast poison on the most heavily-armored foe. It retreats into the air to use its wand for 1d3 rounds after each time its sense of doom activates. Morale If reduced to 7 or fewer hit points, he spends its next turn shrieking into the air, “Father! Help! Faaaathhhherrrr! Pazuzu!” If the creature survives this round, it continues to fight thereafter to the death. STATISTICS
Str 18, Dex 17, Con 19, Int 14, Wis 13, Cha 14 SPECIAL ABILITIESSense of Doom (Ex)The sense of doom that fills his alien mind causes it to take a –4 penalty on saving throws against fear effects. In addition, each time it rolls a natural 1 on an attack roll or saving throw, and each time it takes a critical hit, it becomes shaken for the following round, taking a –2 penalty on all d20 rolls for that duration. |