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Minotaur Marauder (Minotaur Ranger 2)

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The battle-worn axe and scarred leather armor born by this sun-bleached minotaur woman mark her as a seasoned combatant.

Minotaur Marauder CR 6

XP 2,400
Minotaur ranger 2
CE Large monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 19, touch 11, flat-footed 17 (+3 armor, +2 Dex, +5 natural, –1 size)
hp 62 (8 HD; 6d10+2d10+18)
Fort +6, Ref +10, Will +6
Defensive Abilities natural cunning

OFFENSE

Speed 30 ft.
Melee +1 greataxe +12/+7 (3d6+7/×3), gore +11 (1d6+2)
Ranged mwk composite longbow +11/+6 (2d6+6/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks combat style (two-handed weapon), favored enemy (monstrous humanoids +2), powerful charge (gore, 1d6+17)

STATISTICS

Str 19, Dex 14, Con 13, Int 11, Wis 12, Cha 10
Base Atk +8; CMB +13; CMD 25
Feats Point-Blank Shot, Power Attack, Rapid Shot, Toughness, Weapon Focus (composite longbow)
Skills Acrobatics +7, Climb +11, Handle Animal +5, Heal +6, Knowledge (geography) +7, Perception +16, Survival +16, Swim +10; Racial Modifiers +4 Perception, +4 Survival
Languages Giant
SQ track +1, wild empathy +2
Combat Gear potion of cure moderate wounds, potion of delay poison, potion of magic fang, potion of resist energy, wand of entangle (12 charges), smokesticks (3), tanglefoot bag; Other Gear mwk studded leather, +1 greataxe, mwk composite longbow (+6 Str) with 40 arrows, antitoxin, backpack, healer's kit, rope (50 feet), tindertwigs (10)