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Flamebrother Salamander Cleric 5

Flamebrother Salamander Cleric 5 CR 6

XP 2,400
Male flamebrother salamander cleric 5
LE Small Outsider (extraplanar, fire)
Init +4; Senses darkvision 60 ft.; Perception +18


AC 25, touch 16, flat-footed 20 (+2 armor, +4 Dex, +1 dodge, +7 natural, +1 size)
hp 71 (3d10+4d8+8 1st+5 favored class+24)
Fort +10, Ref +8, Will +10
Immune fire
Weaknesses vulnerability to cold


Speed 20 ft.
Melee staff +9/+4 (1d4+2 plus 1d6 fire) and tail slap +4 (2d6+1 plus 1d6 fire and Grab)
Ranged fire bolt +10 (1d6+2 fire)
Special Attacks channel negative energy 3/day (3d6, DC 12), constrict (2d6+2 plus 1d6 fire), heat

Domain Special Abilities  destructive smite 8/day (+2 damage), fire bolt 8/day (1d6+2)
Cleric Spells Prepared (CL 5th; concentration +10)

Tactics If threatened, he summons lemures to fight the PCs while he stays out of reach and casts spells. He begs for his life if forced into direct combat.


Str 14, Dex 18, Con 16, Int 18, Wis 20, Cha 11
Base Atk +6; CMB +7 (+11 grapple); CMD 22 (can't be tripped)
Feats Alertness, Combat Casting, Dodge, Improved Natural Attack (tail)
Skills Bluff +7, Diplomacy +7, Knowledge (arcane) +15, Knowledge (History) +15, Knowledge (Religion) +15, Perception +18, Sense Motive +18, Stealth +15, Spellcraft +15; Racial Modifiers +4 Craft (armorsmithing, blacksmithing, and weaponsmithing)
Languages Common, Ignan
Combat Gear potion of invisibility attached to a bronze necklace with two other potion containers (70 gp); Other Gear bracers of armor +2, iron staff, masterwork silk robe (40 gp)


Heat (Ex)

A salamander generates so much heat that its mere touch deals an additional 1d6 points of fire damage. A salamander's metallic weapons also conduct this heat.