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Janni Fighter 2


Janni Fighter 2 CR 6
XP 2,400
Male janni fighter 2
CE Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +11
 DEFENSE
AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 76 (8d10+32)
Fort +12, Ref +8, Will +3 (+4 vs. fear)
Resist fire 10
 OFFENSE
Speed 20 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in breastplate
Melee +1 lawful outsider bane greataxe +15/+10 (1d12+8/×3)
Special Attacks change size
Spell-Like Abilities (CL 8th)
3/day—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour)
 STATISTICS
Str 20, Dex 16, Con 18, Int 14, Wis 12, Cha 16
Base Atk +8; CMB +13 (+15 bull rush); CMD 27
Feats Combat Reflexes, Dodge, Improved Bull Rush, Improved InitiativeB, Mobility, Power Attack, Weapon Focus (greataxe)
Skills Appraise +12, Craft (armorsmithing) +12, Craft (weaponsmithing) +12, Escape Artist +10, Intimidate +12, Perception +11, Ride +13, Sense Motive +11, Stealth +10
Languages Celestial, Common, Terran; telepathy 100 ft.
SQ bravery +1, elemental endurance
Combat Gear potion of cure moderate wounds (2); Other Gear masterwork breastplate, +1 lawful outsider bane greataxe
 SPECIAL ABILITIES
Change Size (Sp) Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the efreeti. A DC 14 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Elemental Endurance (Ex) Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.