XP 1,600 DEFENSES
AC 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size) OFFENSE
Speed 20 ft., fly 50 ft. (perfect) At will—detect good, detect magic, invisibility (self only) 6/day—copycat, touch of chaos 1/day—cause fear (30-foot radius, DC 11) 1/week—commune (six questions) Spells Prepared (CL 3rd, concentration +6) 2nd—inflict moderate wounds (DC 15), invisibility D, summon monster II 1st—bane (DC 14), disguise selfD (DC 14), shield of faith, summon monster I 0—bleed (DC 13), guidance, mending, resistance D domain spell (Chaos, Trickery) STATISTICS
Str 8, Dex 18, Con 13, Int 13, Wis 10, Cha 16 SPECIAL ABILITIES
Arcane Bond (Ex)Black bat: N Diminutive animal; Init +2; Senses blindsense 20 ft., low-light vision; Perception +6 Defense AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size); hp 19 (3d8); Fort +0, Ref +4, Will +5 Offense Speed 5 ft., fly 40 ft. (good); Melee bite +6 (1d3–4); Space 1 ft.; Reach 0 ft. Statistics Str 1, Dex 15, Con 6, Int 7,Wis 14, Cha 5; Base Atk +3; CMB +2; CMD 8; Feats: Weapon Finesse ; Skills Bluff +3, Fly +20, Knowledge (Arcana) +4, Knowledge (Planes) +4, Perception +12, Spellcraft +1, Stealth +24; Racial Modifier +4 Perception; SQ Alertness, improved evasion, share spells, empathic link, deliver touch spells Corruptions (Ex)This quasit is corrupted more than a normal quasit. These corruptions are as follows:
Hideous Spittle (Ex)Once per day, she can belch a wad of foul phlegm at any living target within 20 feet as a +10 ranged touch attack. If she hits, the creature must make a DC 12 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based. Poison (Ex)Claw—injury; save Fortitude DC 14; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves. Feats Adept Summoner grants her abnormal command over her summoned creatures, but further twists her body and causes her to suffer an additional lesser corruption. The duration of any summon monster spell she casts is extended by a number of rounds equal to her Charisma modifier (3 rounds). Master Summoner increases the range of her summon monster spells to Medium (100 ft. + 10 ft./level), but afflicts her with a greater corruption. |