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Quickling Rogue 2

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Quickling Rogue 2 CR 5
XP 1,600

Male quickling rogue 2

CE Small fey
+10; Senses low-light vision; Perception +11


AC 23, touch 22, flat-footed 12 (+10 Dex, +1 dodge, +1 natural, +1 size)
24 (2d6+2d8+8)
+2, Ref +16, Will +5
Defensive Abilities
evasion, natural invisibility, uncanny dodge
DR 5/cold iron


Speed 120 ft.
Melee masterwork dagger +14 (1d4/19-20 plus poison)
Ranged masterwork dagger +14 (1d4/19-20 plus poison)
Special Attacks kava leaf poison (injury, DC 15, 1/rd. for 1 rds., sleep for 1 hour, 1 save), sneak attack +1d6
Spell-like Abilities (CL 6th)
1/day—dancing lights, flare (DC 12), shatter (DC 14), ventriloquism (DC 14)


Str 11, Dex 31, Con 14, Int 14, Wis 13, Cha 16
Base Atk +2; CMB +2; CMD 22
Feats Dodge, MobilityB, Spring AttackB, Weapon FinesseB
Skills Acrobatics +14, Bluff +9, Craft (ice sculpture) +9, Escape Artist +12, Knowledge (nature) +7, Perception +11, Sleight of Hand +14, Stealth +14 (+22 in forested areas), Survival +7
Racial Modifiers +2 Perception, +8 Stealth in forested areas
Languages Common, Sylvan
SQ rogue talent (fast stealth), trapfinding
Gear bead of force, witch ice shard, bag of holding (type I)

Blur (Ex)

A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance).

Natural Invisibility (Ex)

A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred) in any round in which it takes any action other than a free action.