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Human Penanggalen Witch 5

A pale face framed by glossy black hair hangs in the air, trailing viscera from the ragged stump of its neck like a grisly tail.

Penanggalen CR 5

XP 1,600
Human penanggalen witch 5
NE Medium undead (augmented humanoid)
Init +4; Senses darkvision 60 ft.; Perception +16


AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 35 (5d6+15); fast healing 5
Fort +4, Ref +5, Will +7
Defensive Abilities channel resistance +4; DR 5/silver and slashing; Immune undead traits; Resist cold 10, fire 10
Weaknesses light sensitivity, penanggalen weaknesses


Speed fly 60 ft. (good)
Melee bite +6 (1d6+4 plus disease), slam +6 (1d4+4 plus grab and wither)
Special Attacks blood drain (1d4 Constitution), create spawn, disease (filth fever, DC 15), hexes (cackle, evil eye, misfortune)

Witch Spells Prepared (CL 5th; concentration +8)

3rdstinking cloud (DC 16)
2ndglitterdust (DC 15), hold person (DC 16), see invisibility
1stcharm person (DC 15), command (DC 15), mage armor, obscuring mist
0 (at will)bleed (DC 13), dancing lights, detect magic, read magic, touch of fatigue (DC 13)
Patron Plague


Str 18, Dex 18, Con —, Int 17, Wis 16, Cha 16
Base Atk +2; CMB +6 (+10 grapple); CMD 21
Feats Dodge, Eschew Materials, Spell Focus (enchantment)
Skills Bluff +11, Fly +16, Knowledge (arcana) +19, Knowledge (nature) +7, Perception +16, Sense Motive +14, Spellcraft +11, Stealth +17, Use Magic Device +11; Racial Modifiers +8 Bluff, +8 Fly, +8 Knowledge (arcana), +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Draconic, Gnoll, Infernal
SQ separate, witch's familiar (centipede)



A penanggalen witch can use one of her hexes at will on any creature within 30 feet. Using a hex is a standard action (unless otherwise noted) that does not provoke an attack of opportunity. Save DCs are Intelligence-based.

Cackle Hex (Su)

As a move action, the penanggalen may cackle. Any creature within 30 feet that is under the effects of the penanggalen's evil eye or misfortune hex has the duration of that hex extended by 1 round.

Evil Eye Hex (Su)

This hex causes the target creature to take a -2 penalty on one of the following (penanggalen's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This effect lasts for 6 rounds, or only 1 round if the target succeeds at a DC 15 Will save. This is a mind-affecting effect.

Misfortune Hex (Su)

This hex causes a creature to suffer grave misfortune for 1 round. Whenever the target makes an ability check, attack roll, saving throw, or skill check during this time, it must roll twice and take the worse result. A DC 15 Will save negates this effect. A creature may only be targeted by this hex once per day.