Bestiary‎ > ‎Unique Monsters‎ > ‎CR 5‎ > ‎

Kobold Sorcerer 5

Kobold Sorcerer 5
CR 5

XP 1,600

Male kobold sorcerer 5

LE Small humanoid (reptilian)

Init +1; Senses darkvision 60 ft.; Perception +14


AC 19, touch 17, flat-footed 13 (+4 armor, +1 Dex, +2 natural, +1 dodge, +1 size)

hp 21 (5d6)

Fort +4, Ref +4, Will +9

Resist cold 5

Weakness light sensitivity


Speed 30 ft.

Melee +2 flaming burst dagger +5 (1d4+2/19-20 plus 1d6 fire plus 1d10 fire damage on a critical)

Special Attacks grow 2 claws +5 (1d3, lasts for 5 rounds)

Spells Prepared (CL 6th)

2nd (5/day, 3 left) – bull’s strength, resist energy, summon swarm

1st (7/day, 6 left) – cause fear (DC 14), color spray (DC 14), hypnotism (DC 14), mage armor, magic missile

0 – daze (DC 12), detect magic, detect poison, ghost sound (DC 13), light, prestidigitation, mending

Before Combat
Jekkajak casts bull's strength on his myrmidons and resist energy and mage armor on himself.
During Combat Jekkajak casts summon swarm to thicken the ranks, and concentrates on it as long as is seems effective. He follows that with magic missile, and if a dangerous fighter-type is present he casts cause fear.
Morale Jekkajak fights to the death.

Str 10, Dex 13, Con 13, Int 10, Wis 16, Cha 16

Base Atk +3; CMB +3; CMD 12

Feats Combat Casting, Dodge, Eschew Materials

Skills Bluff +9, Craft (trapmaking) +5, Knowledge (arcana) +6, Perception +14, Profession (miner) +5

Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)

Languages Common, Draconic

SQ draconic bloodline (white)

Gear Heartripper Blade, cloak of resistance +2, think woolen red robes and sandals, and an emerald cloak clasp (worth 100 gp)

Heartripper Blade

Aura moderate conjuration, divination, and evocation; CL 10th
none; Price 11,302 gp

This +1 dagger is granted baleful powers when used in bloody sacrifice. Whenever used to deliver a coup de grace, the Heartripper Blade pulls the victim's still-beating heart free from his body. You may then consume the heart to gain any of the following abilities.

You may eat the heart to gain a simultaneous remove disease, restoration, and cure serious wounds effect.
You may utter a command word and cause the heart to burst into flame, after which the Blade becomes a +2 flaming burst dagger for 1 hour. This consumes the heart. You may speak a blasphemous second command word to cause the heart to boil and smoke. Breathing in the smoke gives you glimpses of the future or far off places and objects, granting you the ability to use divination or scrying. This consumes the heart.

Requirements Craft Magic Arms and Armor, flame blade, keen edge, restoration, scrying; Cost 8,002 gp