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Dwarf Cleric 6

Dwarf Cleric 6 CR 5

XP 1,600
Female dwarf cleric 6
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +5


AC 22, touch 9, flat-footed 22 (+10 armor, -1 Dex, +3 shield) (+4 dodge vs. giants)
hp 33 (6d8+6)
Fort +8, Ref +3, Will +12; +2 vs. poison, spells, and spell-like abilities


Speed 20 ft.
Melee +1 warhammer +7 (1d8+3/×3)
Ranged masterwork light hammer +4 (1d4+2)
Special Attacks channel positive energy (3d6, DC 14, 4/day), artificer’s touch (1d6+3, bypasses 6 DR and hardness, 6/day), +1 on attack rolls against goblinoid and orc humanoids
Cleric Spells Prepared (CL 6th; concentration* +3)

3rdprayer, protection from energyD, remove disease, 1 open spell slot
2ndmake whole, resist energy, shield otherD, spiritual weapon, 1 open spell slot
1stbless, endure elements, remove fear, sanctuaryD, shield of faith
0 (at will)detect magic, guidance, stabilize, virtue

D Domain spell; Domains Artifice, Protection


Before Combat Given warning of a specific kind of opponent, the cleric takes 15 minutes to fill her empty spell slots with combat spells, then casts shield of faith just before battle.

During Combat The cleric casts spiritual weapon, then fights with her warhammer. If her allies prefer her to focus on healing, she casts sanctuary on herself, and shield other on an ally, and converts other prepared spells to healing spells.

Morale If defending her people or someone she feels especially protective toward, she fights to the death. Otherwise, she flees or surrenders if reduced to 10 hit points or less.


Str 14, Dex 8, Con 12, Int 12, Wis 17, Cha 12
Base Atk +4; CMB +6; CMD 15 (19 when resisting a bull rush or trip)
Feats Craft Magic Arms and Armor, Iron Will, Persuasive
Skills Craft (armor) +8, Craft (weapons) +8, Diplomacy +9, Heal +8, Intimidate +4, Knowledge (engineering) +2, Knowledge (history) +5, Knowledge (local) +2, Knowledge (religion) +7, Perception +5 (+7 unusual stonework), Sense Motive +8
Languages Common, Dwarven, Gnome
SQ aura, resistant touch (6/day)
Combat Gear wand of cure light wounds (14 charges), +1 warhammer, masterwork light hammer, holy water (2), dagger; Other Gear +1 full plate, +1 heavy steel shield, masterwork smithing tools, steel holy symbol, 322 gp
PC Gear Replace her +1 full plate and +1 heavy shield with +2 full plate and a +2 heavy steel shield; add an amulet of natural armor +2, a ring of protection +1, a bag of holding (type I), and 50 gp.

Editor's Note
There seems to be an error in the concentration value. It should be caster level + Wis or +9.