XP 1,600 DEFENSE
AC 24, touch 19, flat-footed 19 (+4 armor, +3 barkskin, +5 Dex, +1 natural, +1 size) OFFENSE
Speed 40 ft.
3rd—call lightning (DC 16), poison (DC 16) STATISTICS
Str 9, Dex 20, Con 17, Int 10, Wis 16, Cha 12 Base Statistics
Without barkskin, bear’s endurance, cat’s grace, longstrider, and shillelagh cast, make the following adjustments: Init +3; AC 19, touch 14, flat-footed 16; hp 31 (5d8+5) |
Giant scorpion animal companion 5 N Large vermin Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 DEFENSE
AC 18, touch 9, flat-footed 18 (+7 armor, +2 natural, –1 size)hp 37 (5d8+15) Fort +7, Ref +1, Will +1 Defensive Ability evasion; Immune mind-affecting effects OFFENSE
Speed 50 ft.Melee 2 claws +7 (1d6+5 plus grab), sting +7 (1d6+5 plus poison) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d6+5) STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 10, Cha 2Base Atk +3; CMB +8 (+12 grapple); CMD 18 (30 vs. trip) Skills Climb +9, Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth SQ link, share spells SPECIAL ABILITIES
Poison (Ex)Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 Racial bonus.Editor's Notes
Vermin Companion
Your understanding of vermin has grown to the point where you can bond with one as a companion. Prerequisites: Vermin Heart, animal companion class feature, wild empathy class feature. Benefit: Add the following vermin to your list of possible animal companions at the indicated druid levels. 1st—Giant ant (worker), Giant fire beetle, Medium monstrous centipede, Medium monstrous scorpion, Medium monstrous spider; 4th—Giant ant (soldier), Giant bee, Giant bombardier beetle, Large monstrous centipede, Large monstrous scorpion, Large monstrous spider; 7th—Giant praying mantis, Giant stag beetle, Giant wasp, Huge monstrous centipede; 10th—Gargantuan monstrous centipede, Huge monstrous spider; 13th—Huge monstrous scorpion; 16th—Gargantuan monstrous spider. Vermin companions can only learn bonus tricks. Vermin Heart You have a special bond with things that creep and crawl. Prerequisites: Wild empathy class feature. Benefit: You may target Vermin with spells and special abilities that normally only affect animals (although they are still affected by spells targeting Vermin as well). You may use wild empathy to influence Vermin as easily as you influence animals. |