XP 1,600 Male goblin cleric 3/rogue 3 NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +12 DEFENSE
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)hp 39 (6d8+9) Fort +6, Ref +9, Will +8 Defensive Abilities evasion, trap sense +1 OFFENSE
Speed 30 ft.Melee 2 mwk kukris +8 (1d3/18-20) Ranged light crossbow +9 (1d3/18-20) Special Attacks channel negative energy (2d6, DC 9, 1/day), sneak attack +2d6 Domain Spell-Like Abilities (CL 3rd, +9 ranged touch) 6/day—copycat, vision of madness
Spells Prepared (CL 3rd)2nd—hold person (DC 15), invisibilityD, sound burst (DC 15)
1st—cause fear (DC 14), cure light wounds, lesser confusionD (DC 14), obscuring mist 0—bleed (DC 13), guidance, resistance, stabilize STATISTICS
Str 10, Dex 18, Con 13, Int 10, Wis 16, Cha 6Base Atk +4; CMB +3; CMD 17 Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri) Skills Acrobatics +13, Bluff +7, Knowledge (religion) +9, Perception +12, Ride +7, Stealth +20 Languages Common, Goblin SQ fast stealth, spontaneous casting (inflict spells), trapfinding +1 Combat Gear wand of cure moderate wounds (28 charges); Other Gear +1 chain shirt, masterwork kukris (2), light crossbow with 10 bolts poisoned with blue whinnis, cloak of protection +1, onyx unholy symbol worth 40 gp |