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Gold-Clad Skeletal Champion


Gold-Clad Skeletal Champion CR 4

XP 1,200
Gold-clad ogre skeletal champion
LE Large undead
Init +1; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 17, touch 6, flat-footed 17 (+6 armor, –3 Dex, +5 natural, –1 size)
hp 39 each (6d8+12)
Fort +3, Ref +1, Will +6
Defensive Abilities channel resistance +4, light fortification; DR 5/bludgeoning; Immune cold, fire, undead traits
Weaknesses vulnerability to electricity

OFFENSE

Speed 20 ft.
Melee halberd +9 (2d8+9/×3) or 2 claws +9 (1d6+6) or ogre hook +9 (2d6+9×3)
Space 10 ft.; Reach 10 ft.

TACTICS

During Combat The ogres trip opponents, trying to prevent anyone from passing them.

Morale The ogres fight until destroyed.

STATISTICS

Str 23, Dex 4, Con —, Int 8, Wis 8, Cha 13
Base Atk +4; CMB +11; CMD 18
Feats Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skills Climb +7, Intimidate +10, Perception +8
Languages Giant
Gear breastplate, halberd

SPECIAL ABILITIES

Light Fortification (Ex)

Whenever a sneak attack or critical hit is scored against a gold-clad creature, there is a 25% chance the extra damage is negated and damage is rolled normally.