A vaguely humanoid creature of bubbling and oozing slime shambles toward you. Its drab green form sports no immediately recognizable characteristics other than the stumpy remains of what appear to be two wings emerging from its shoulders. Two semi-humanoid arms end in fists.
XP 1,600 DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 17, Dex 12, Con 18, Int 2, Wis 10, Cha 1 SPECIAL ABILITIES
Death Throes (Ex)When a slime zombie gargoyle is brought to 0 hit points, its structure collapses and it transforms in a single round as a pool of olive slime. Infestation (Ex)Any creature hit by the slime zombie gargoyle’s slam attack must succeed on a Fortitude save or be infested with olive slime. This infestation works as described in the olive slime entry. The save DC is Constitution-based. Telepathic Bond (Su)Olive slime zombies have a telepathic bond with each other to a range of 100 feet if they were created by the same olive slime. This bond allows them rudimentary communication with one another. Vulnerability vs. Green SlimeA slime zombie is vulnerable to green slime. It takes 2d6 points of damage per round it touches green slime. If brought to 0 hit points, the slime zombie does not transform into a patch of olive slime. |