Bestiary‎ > ‎Unique Monsters‎ > ‎CR 4‎ > ‎

Kobold Ranger 4

A green-scaled kobold with an overly long snot and swathed in black leather armor.
Kobold Ranger 4 CR 4
XP 1,200

Male kobold ranger 4

LE Small humanoid (reptilian)

Init +2 (+4 underground); Senses darkvision 60 ft.; Perception +10

 DEFENSE

AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 size)

hp 27 (4d8+4)

Fort +5, Ref +6, Will +2

Weakness light sensitivity

 OFFENSE

Speed 30 ft.
Melee masterwork hand axe +5 (1d4)
Ranged +1 light crossbow +8 (1d8+1 plus poison)
Special Attacks medium spider poison (injury, DC 14, 1/rd. for 4 rds., 1d2 Str, 1 save), favored enemy +2 (human)


Tactics
During Combat
Kapmek keeps his distance on slurkback and pelts foes with shots from his crossbow
Morale Kapmek flees if reduced to 5 or fewer hit points, unless his slurk is slain, in which case he fights to the death.

 STATISTICS

Str 10, Dex 15, Con 13, Int 10, Wis 12, Cha 14

Base Atk +4; CMB +3; CMD 15
Feats Endurance, Mounted Archery, Mounted Combat, Rapid Shot
Skills Acrobatics +6, Climb +5, Craft (trapmaking) +7, Handel Animal +9, Knowledge (dungeoneering) +6, Knowledge (geography) +0 (+2 underground), Perception +8 (+10 undeground), Profession (miner) +8, Ride +9, Stealth +9 (+11 underground), Survival +1 (+3 underground)
Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages draconic
SQ favored terrain (underground) +2, hunter’s bond (slurk), wild empathy +6
Combat Gear 2 doses of medium spider poison
Other Gear masterwork hand axe, +1 studded leather, +1 light crossbow, 10 bolts

Kobold Ranger 4's Slurk
CR -
XP -

Male slurk animal companion

N Medium magical beast

Init +6; Senses darkvision 60 ft.; Perception +0

 DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
Fort +4, Ref +5, Will +0
Defensive Abilities belly grease

 OFFENSE
Speed 30 ft.
Melee bite +5 (1d6+3)
Special Attacks back slime (+4 ranged touch), belly grease
 STATISTICS

Str 15, Dex 14, Con 13, Int 3, Wis 10, Cha 10

Base Atk +2; CMB +4 (+6 to bull rush and overrun); CMD 16 (18 vs. bull rush and overrun, 20 vs. trip)

Feats Improved Bull RushB, Improved Initiative, Improved OverrunB

Skills Acrobatics +14, Climb +14

Racial Modifiers Acrobatics +10, Climb +10

SQ link, share spells, wall climb