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Centaur Greenspeaker (Centaur Shaman 2)

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This handsome young man has hair of dappled black and white on his head and body alike, and he carries a variety of wands and talismans in addition to his weapons.

Centaur Greenspeaker CR 4

XP 1,200
Centaur shaman 2
NG Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 13, touch 12, flat-footed 10 (+2 Dex, +1 dodge, +1 natural, –1 size)
hp 39 (6 HD; 2d8+4d10+8)
Fort +2, Ref +6, Will +11

OFFENSE

Speed 50 ft.
Melee mwk sickle +8 (1d6+3), 2 hooves +2 (1d6+3)
Ranged javelin +6 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks channel positive energy 3/day (DC 13, 1d6), hex (ward)
Shaman Spells Prepared (CL 2nd; concentration +6)

1stdetect undeadS, entangle (DC 15), goodberry, sleep (DC 15)
0 (at will)detect poison, guidance, purify food and drink (DC 14), resistance

S spirit magic spell; Spirit Life

STATISTICS

Str 16, Dex 14, Con 12, Int 14, Wis 18, Cha 14
Base Atk +5; CMB +9; CMD 22 (26 vs. trip)
Feats Combat Casting, Dodge, Improved Initiative
Skills Diplomacy +9, Handle Animal +9, Heal +10, Knowledge (geography) +3, Knowledge (nature) +9, Knowledge (planes) +7, Knowledge (religion) +7, Perception +11, Spellcraft +11, Survival +13
Languages Auran, Common, Elven, Sylvan, Terran
SQ spirit animal (owl), spirit magic, undersized weapons
Combat Gear wand of burning hands (CL 3rd, 11 charges), wand of charm animal (23 charges); Other Gear +1 leather armor, javelins (4), mwk sickle, healer's kit