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Draugr Pirate (Draugr Rogue 1)


Draugr Pirate
CR 3

XP 800
Draugr rogue 1
CE Medium undead (water)
Init +6; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +2 natural, +1 shield)
hp 22 (4 HD; 3d8+1d8+5)
Fort +2, Ref +5, Will +4
DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10

OFFENSE

Speed 30 ft., swim 30 ft.
Melee mwk falcata +9 (1d8+5/19–20/x3 plus nausea) or slam +7 (1d10+5 plus nausea)
Special Attacks sneak attack +1d6

STATISTICS

Str 21, Dex 14, Con —, Int 10, Wis 12, Cha 13
Base Atk +2; CMB +7; CMD 19
Feats Improved Initiative, Weapon Focus (falcata*)
Skills Acrobatics +8, Climb +10, Perception +7, Profession (sailor) +7, Stealth +8, Swim +18
Languages Common (cannot speak)
SQ trapfinding +1

SPECIAL ABILITIES

Nausea (Su)

A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.