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Advanced Great Wyrm Red Dragon

This dragon is a fortress-sized red dragon with ambitions of taking over a large part of the world.

Advanced Great Wyrm Red Dragon CR 25

XP 1,638,400
Advanced great wyrm red dragon
CE Colossal dragon (fire)
Init +4; Senses dragon sense, smoke vision; Perception +29
Aura fire, frightful presence (360 ft., DC 32)


AC 43, touch 2, flat-footed 43 (+41 natural, –8 size)
hp 507 (29d12+319)
Fort +27, Ref +16, Will +26
DR 20/magic; Immune fire, paralysis, sleep; SR 36
Weakness vulnerability to cold


Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +47 (4d8+27/19–20), 2 claws +47 (4d6+18), 2 wings +45 (2d8+9), tail slap +45 (4d6+27)
Space 30 ft.; Reach 25 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 35, 24d10 fire), crush, incinerate, manipulate flames, melt stone, tail sweep
Spell-Like Abilities (CL 29th, concentration +37)

At will--detect magic, discern location, find the path, pyrotechnics (DC 20), suggestion (DC 21), wall of fire

Spells Known (CL 19th, concentration +27)

9th (4/day)--shapechange, time stop
8th (7/day)--iron body, polar ray, polymorph any object (DC 26)
7th (7/day)-—greater teleport, limited wish, spell turning
6th (7/day)--antimagic field, contingency, greater dispel magic
5th (7/day)--polymorph, telekinesis (DC 23), teleport, wall of force
4th (8/day)--fear (DC 22), fire shield, greater invisibility, stoneskin
3rd (8/day)--dispel magic, displacement, haste, tongues
2nd (8/day)--alter self, detect thoughts, misdirection, resist energy, see invisibility
1st (8/day)--alarm, grease (DC 19), magic missile, shield, true strike
0th (at will)--arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic


Str 47, Dex 10, Con 33, Int 26, Wis 27, Cha 26
Base Atk +29; CMB +55; CMD 55 (59 vs. trip)
Feats Awesome Blow, Cleave, Great Cleave, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
Skills Appraise +29, Bluff +29, Diplomacy +29, Fly +29, Intimidate +29, Knowledge (arcana) +29, Knowledge (history), +29 Knowledge (local) +29, Knowledge (nobility) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +29, Survival +29
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc, two others


Fire Aura (Su)

An adult red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.

Incinerate (Su)

A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

Manipulate Flames (Su)

An old or older red dragon can control any fire spell within 10 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex)

A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).