XP 307,200
Female scylla cleric 8
CE Huge aberration (aquatic)
Init +14; Senses all-around vision, blindsight 30 ft., darkvision 60 ft., low-light vision, see invisibility; Perception +34
Aura frightful presence (30 ft., DC 27)
DEFENSE
AC 38, touch 28, flat-footed 23 (+5 deflection, +14 Dex, +1 dodge, +10 natural, –2 size)
hp 406 (28 HD; 20d8+8d8+280); fast healing 10
Fort +22, Ref +22, Will +27
Defensive Abilities freedom of movement, improved evasion; DR 10/cold iron and lawful; Immune charm effects, cold, confusion and insanity effects; Resist acid 20, fire 20; SR 31
OFFENSE
Speed 30 ft., fly 60 ft. (good), swim 50 ft.
Melee 3 bites +37 (1d8+12/19–20 plus bleed), 4 tentacles +35 (1d6+6 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks bleed (1d6), channel negative energy 10/day (DC 21, 4d6), constrict (1d6+10), deadly weather (8 rounds/day), gale aura (8 rounds/day)
Spell-Like Abilities (CL 16th; concentration +23)
Constant—fly, freedom of movement, nondetection, see invisibility
At will—acid arrow, control water, fog cloud, greater dispel magic, major image (DC 20)
3/day—black tentacles, charm monster (DC 21), insanity (DC 24), mirage arcana (DC 22), solid fog
1/day—control weather, power word stun, project image (DC 24), summon (level 8, 1 charybdis 100%)
Cleric Spells Prepared (CL 8th; concentration +17)
4th—cure critical wounds (DC 23), divine power, inflict critical woundsB (DC 23), tongues, unholy blight (DC 23)
3rd—call lightningB (DC 22), cure serious wounds (DC 22, 2), invisibility purge, magic circle against good, water breathing
2nd—darkness, death knell (DC 21), gust of windB (DC 21), shatter (2), spiritual weapon
1st—cause fear (DC 20), command (DC 20, 2), divine favor, entropic shield, obscuring mistB, shield of faith, true strike
0th (at will)—bleed (DC 19), detect magic, guidance, virtue
D Domain spell; Domains Destruction (Catastrophe subdomain), Weather (Storms subdomain)
STATISTICS
Str 35, Dex 38, Con 31, Int 18, Wis 29, Cha 24
Base Atk +21; CMB +35 (+39 grapple); CMD 65
Feats Combat Reflexes, Critical Focus, Dodge, Improved Critical (bite), Mobility, Multiattack, Power Attack, Selective Channeling, Staggering Critical, Stunning Critical, Vital Strike, Weapon Finesse, Weapon Focus (bite), Weapon Focus (tentacle)
Skills Acrobatics +35, Bluff +25, Fly +35, Knowledge (nature) +22, Knowledge (planes) +25, Perception +34, Sense Motive +30, Spellcraft +31, Stealth +27, Swim +45, Use Magic Device +29
Languages Aboleth, Abyssal, Aklo, Aquan, Common
SQ amphibious, aura, change shape (1 humanoid form; alter self), undersized weapons
Gear amulet of mighty fists +3, belt of physical perfection +4, ring of protection +5