Storm Giant Matriarch |
CR 20 |
XP 307,200
Female storm giant cleric 13
CG Huge humanoid (giant)
Init +4; Senses low-light vision; Perception +33
DEFENSE
AC 37, touch 12, flat-footed 33 (+8 armor, +4 Dex, +12 natural, +5 shield, –2 size)
hp 380 (32 HD; 19d8+13d8+237)
Fort +26, Ref +14, Will +24
Defensive Abilities rock catching; Immune electricity
OFFENSE
Speed 60 ft., swim 40 ft. (45 ft., swim 40 ft. in armor)
Melee +3 shocking burst trident +40/+35/+30/+25 (3d6+18/19–20) or 2 slams +36 (2d6+15)
Ranged +1 seeking composite longbow +26/+21/+16/+11 (3d6+16/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks channel positive energy 6/day (DC 19, 7d6), gale aura, surge
Spell-Like Abilities (CL 15th; concentration +18)
Constant—freedom of movement
2/day—control weather, levitate
1/day—call lightning (DC 16), chain lightning (DC 19)
Cleric Spells Prepared (CL 13th; concentration +23)
7th—elemental body IVD (water only), holy word (DC 27), waves of ecstasy (DC 27)
6th—antilife shell, banishment (DC 26), cold ice strike (DC 26), heal, siroccoD, (DC 26)
5th—call lightning stormD (DC 25), cleanse, greater forbid action (DC 25), holy ice (DC 25), righteous might, true seeing
4th—air walk, aura of doom (DC 24), blessing of fervor (DC 24), control waterD, death ward, dismissal (DC 24), divination
3rd—bestow curse (DC 23), blindness/deafness (DC 23), create food and water, daylight, dispel magic, magic vestment, water walkD
2nd—augury, compassionate ally (DC 22), grace, hold person (DC 22), silence (DC 22), slipstreamD (DC 22), sound burst (DC 22), zone of truth (DC 22)
1st—command (DC 21), divine favor, murderous command (DC 21), obscuring mistD, protection from evil, remove fear, sanctuary (DC 21), shield of faith
0th (at will)—detect magic, guidance, light, purify food and drink
D Domain spell; Domains Water (Oceans subdomain), Weather (Storms subdomain)
STATISTICS
Str 40, Dex 18, Con 25, Int 16, Wis 30, Cha 17
Base Atk +23; CMB +40; CMD 54
Feats Bashing Finish, Channel Smite, Combat Casting, Critical Focus, Deafening Critical, Improved Critical (trident), Improved Shield Bash, Missile Shield, Point-Blank Shot, Power Attack, Rapid Shot, Shield Master, Shield Slam, Staggering Critical, Two-Weapon Fighting, Weapon Focus (trident)
Skills Acrobatics +22 (+26 when jumping), Climb +36, Diplomacy +26, Intimidate +26, Knowledge (history) +16, Knowledge (religion) +16, Perception +33, Sense Motive +33, Spellcraft +16, Swim +31
Languages Auran, Common, Draconic, Giant
SQ militant, water breathing
Combat Gear potion of cure serious wounds, potion of haste, scroll of commune, scroll of invisibility purge; Other Gear +2 mithral moderate fortification chainmail, +3 spiked bashing heavy wooden shield, +1 seeking composite longbow with 40 arrows, +3 shocking burst trident, belt of giant strength +2, boots of striding and springing, headband of inspired wisdom +4, minor cloak of displacement, wooden holy symbol
SPECIAL ABILITIES
Militant (Ex)
Storm giants are proficient with all simple and all martial weapons.
Water Breathing (Ex)
Storm giants can breathe water as well as air.