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Mutated Goblin Fighter 2

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Mutated Goblin Fighter 2 CR 2
XP 600
Male mutated goblin fighter 2
CE Medium humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception -1
 DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 26 (2d10+11); fast healing 1
Fort +6, Ref +2, Will -1
Immune acid, mind-affecting effects, paralysis, poison
 OFFENSE
Speed 30 ft.
Melee +1 longsword +3 (1d8+5/19–20), mwk handaxe +3 (1d6+2/×3), silver dagger +2 (1d4+1/19–20)
Special Attacks breath weapon
 STATISTICS
Str 19, Dex 15, Con 16, Int 3, Wis 8, Cha 10
Base Atk +2; CMB +6; CMD 18
Feats Great Fortitude, Improved Initiative, Toughness
Skills Intimidate +5
Languages Common, Goblin
Gear +1 longsword, masterwork handaxe, silver dagger
 SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds as a standard action, Koruvus can spew a 20-foot line of foul-smelling and acidic blood from his mouth, dealing 2d4 points of acid damage to all creatures struck (Reflex DC 13 halves). A creature that takes damage from the foul-smelling acid must also make a DC 13 Fortitude save or be nauseated for 1 round. The save DCs are Constitution-based.