A kobold scout sent up from the dungeon below to keep a lookout on the surface.
XP 600 Male kobold rogue 2 LE Small humanoid (reptilian) Init +7; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 natural,+1 size)
OFFENSE Speed 30 ft.Melee masterwork short sword +2 (1d4/19-20) Ranged dagger +5 (1d3/19-20) Special Attacks sneak attack +1d6 Tactics Before Combat If aware of the PCs, Gurtlekep hides under the bed, gaining total cover. The PCs can make opposed Perception checks to hear Gurtlekep before he strikes, allowing them to act in the surprise round. During Combat Gurtlekep uses the cramped space to his advantage whenever possible, preventing others from entering the room. He focuses all of his attacks on the PC with the least armor first. Morale If dropped to 3 or fewer hit points, Gurtlekep attempts to flee through a hole in the wall leading into the hallway. This hole is 5 feet above the bed, requiring a single DC 10 Climb check to scale. Once outside, Gurtlekep attempts to flee to warn Greypelt and the kobolds below.
STATISTICS Str 10, Dex 17, Con 11, Int 10, Wis 12, Cha 8Base Atk +1; CMB +0; CMD 13 Feats Improved Initiative Skills Acrobatics +8, Climb +5, Craft (trapmaking) +7, Disable Device +8, Escape Artist +8; Perception +8, Profession (miner) +8, Stealth +12 Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner) Languages draconic SQ trapfinding Combat Gear potion of cure light wounds Other Gear daggers (4), masterwork short sword, leather armor, thieves tools | Support this Site!
Did you know that when you buy your gaming products at shop.d20pfsrd.com you help keep this site running? Not only that you're giving more of your dollars to the publishers making the products you buy than when you buy elsewhere because the sales commission at our store is lower than any other online store. We hope you like using this site and will show your support. |