XP 204,800
Male fire giant fighter (polearm master) 9
LE Large humanoid (fire, giant)
Init +3; Senses low-light vision; Perception +29
DEFENSE
AC 35, touch 14, flat-footed 32 (+11 armor, +2 deflection, +2 Dex, +1 dodge, +10 natural, –1 size)
hp 313 (24 HD; 15d8+9d10+197)
Fort +26, Ref +14, Will +13
Defensive Abilities rock catching; Immune fire
Weaknesses vulnerable to cold
OFFENSE
Speed 30 ft.
Melee +2 flaming burst glaive +35/+30/+25/+20 (2d8+21/19–20/×3) or 2 slams +29 (1d8+10)
Ranged rock +22/+17/+12/+7 (1d8+10 plus 1d6 fire and smoke)
Space 10 ft.; Reach 10 ft.
Special Attacks flexible flanker, heated rock, pole fighting –3, polearm training +2, steadfast pike +2, rock throwing (120 ft.)
STATISTICS
Str 31, Dex 16, Con 27, Int 13, Wis 14, Cha 16
Base Atk +20; CMB +31 (+33 bull rush, overrun, sunder); CMD 47 (49 vs. bull rush, overrun, sunder)
Feats Blasting Boulder, Cleave, Combat Patrol, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Greater Weapon Focus (glaive), Improved Bull Rush, Improved Critical (glaive), Improved Overrun, Improved Sunder, Mobility, Power Attack, Smoking Boulder, Weapon Focus (glaive), Weapon Specialization (glaive)
Skills Climb +25, Craft (weapons) +17, Intimidate +30, Perception +29
Languages Common, Dwarven, Giant
Other Gear +3 mithral half-plate, +2 flaming burst glaive, amulet of natural armor +2, belt of physical perfection +2, boots of speed, cloak of resistance +3, headband of alluring charisma +4, ring of feather falling, ring of protection +2
SPECIAL ABILITIES
Heated Rock (Su)
Fire giants transfer the heat of their bodies to rocks as part of an attack action when they throw rocks. A heated rock deals 1d6 points of additional fire damage on a hit.