Bestiary‎ > ‎Unique Monsters‎ > ‎CR 16‎ > ‎


This skeletal horror staggers under the weight of the massive hook and chain impaling the bones of its midsection.

Gallowdead CR 16

XP 76,800
CE Medium undead
Init +8; Senses darkvision 60 ft.; Perception +3
Aura whispers (30 ft., DC 27)


AC 31, touch 15, flat-footed 26 (+4 Dex, +1 dodge, +16 natural)
hp 228 (24d8+120)
Fort +13, Ref +12, Will +17
Defensive Abilities channel resistance +6; DR 10/bludgeoning; Immune cold, undead traits


Speed 30 ft.
Melee spiked chain +26/+21/+16/+11 (2d4+10/19–20 plus chains of the dead) or 2 claws +25 (2d8+7)
Special Attack chains of the dead
Space 5 ft.; Reach 5 ft. (10 ft. with spiked chain)


Str 24, Dex 19, Con —, Int 11, Wis 16, Cha 21
Base Atk +18; CMB +25; CMD 40
Feats Bleeding Critical, Combat Reflexes, Critical Focus, Dodge, Improved Critical (spiked chain), Improved Initiative, Improved Vital Strike, Lunge, Power Attack, Step Up, Vital Strike, Weapon Focus (spiked chain)
Skills Climb +34, Escape Artist +28, Intimidate +32, Swim +31
Languages Common


Aura of Whispers (Su)

A gallowdead constantly whispers vile secrets and blasphemous chants. Any creature within 30 feet of a gallowdead must succeed at a DC 27 Will save or be shaken for 1d4 rounds. Already shaken creatures that fail this saving throw become nauseated by the secrets revealed. Each round, an affected creature can make a new Will save to recover from the effect—once a creature recovers from a gallowdead's whispers, it is immune to this ability for 24 hours. Each overlapping whisper aura from additional gallowdead increases the save DC by 2. This is a language-based sonic effect. The save DC is Charisma-based.

Chains of the Dead (Su)

When a gallowdead uses its spiked chain, the first attack that hits a foe during the gallowdead's turn deals an extra 12d6 points of negative energy damage (Will DC 27 half). This has no effect on undead creatures. In addition, the gallowdead can make a free combat maneuver check against its target with a +4 racial bonus. If the check succeeds, the target becomes grappled, but the gallowdead doesn't gain the grappled condition. The gallowdead can make a free combat maneuver check each round to maintain its grip on the victim, but can't take any special grapple actions against the victim except the move special action. When grappling a victim in this way, the gallowdead can't attack with its spiked chain. The save DC is Charisma-based.