XP 51,200
Male drow ranger 16
CE Medium humanoid (elf)
Init +9; Senses darkvision 120 ft.; Perception +23
DEFENSE
AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 128 (16d10+40)
Fort +12, Ref +16, Will +8; +2 vs. enchantment spells
Defensive Abilities improved evasion; Immune sleep; SR 22
Weaknesses light blindness
OFFENSE
Speed 30 ft.
Melee +1 rapier +22/+17/+12/+7 (1d6+3/18–20)
Ranged +2 unholy composite longbow (+2) +24/+20/+15/+10 (1d8+4+2d6/19–20/x3)
Special Attacks favored enemy (humans +8, elves +6, dwarves +4, outsiders [good] +2)
Spell-Like Abilities (CL 16th; concentration +16)
1/day—dancing lights, darkness, faerie fire
Ranger Spells Prepared (CL 13th; concentration +15)
4th—aspect of the wolf
3rd—instant enemy, tireless pursuers
2nd—arrow eruption, cat’s grace, versatile weapon
1st—aspect of the falcon, gravity bow, longstrider
STATISTICS
Str 15, Dex 21, Con 12, Int 10, Wis 14, Cha 10
Base Atk +16; CMB +18; CMD 33
Feats Deadly Aim, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Vital Strike, Weapon Finesse, Weapon Focus (composite longbow)
Skills Acrobatics +14, Climb +10, Handle Animal +9, Heal +10, Knowledge (geography) +11, Knowledge (local) +8, Knowledge (nature) +16, Linguistics +1, Perception +23, Spellcraft +10, Stealth +28, Swim +12
Languages Abyssal, Common, Elven, Undercommon
SQ camouflage, improved evasion, poison use, quarry, swift tracker, track +8, wild empathy +16
Combat Gear potions of cure serious wounds (2), wand of aspect of the wolf (5 charges); Other Gear +2 mithral chain shirt of shadow, +2 unholy composite longbow with 40 arrows, +1 rapier, belt of physical might (Str and Dex) +2, cloak of resistance +1, spell component pouch, 143 gp
PC Gear +256,500
SPECIAL ABILITIES
Poison Use (Ex)
Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.
Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.